The
The build can place lots of conditions and crowd control on multiple targets simultaneously with its shades. Due to large amounts of self-produced
Additionally it can also corrupt boons when
Traits
CursesAlacrity Scourge
To provide
If you are still struggling to maintain
Unlike a full dps
The final change is to take the following traits in the
Situational Traits
Insidious Disruption
On 99CM there is no need to play any Life Force generating utility skill.
Therefore take
Blood Magic
Running Blood Magic instead of Soul Reaping can be an option if you need more team revival power via
Defiance Bar Damage
| | 200 damage with |
| | 200 damage with |
| | 100 damage with |
| | 200 damage with |
| | 600/800/1000 damage with |
| | 150-750 damage with |
Situational Skills
| | Your highest dps option on your third utility slot. |
| | An alternative for Signet of the Undead as a minor dps gain. Compared to the Signet it does require a target to aquire Life Force. |
| | Used as a dps increase on condition heavy fights such as Kanaxai and during days with |
| | A useful 1200 range 5 target |
| | Can be taken if your group needs additional CC at the cost of a small DPS loss. |
| | A strong boon corrupt which can be used to boon rip on days with |
| | The alternative heal skill for more personal survivability and shared group barrier. |
| | On condition heavy fights such as Kanaxai during days with |
| | Useful to provide permanent |
| | A go-to stunbreak skill for Scourge, that can also provide some decent conditions if you step in and out of your targets hitbox to proc it multiple times. On T4 fractals with |
| | A useful skill for mitigating projectiles. |
| | A 1200 range teleport skill that can also work as a projectile blocker for fights like Old Tom in the Uncategorized fractal. |
| | A secondary teleport skill that allows one to solo the turret room in the Thaumanova fractal. Also great for consuming conditions on consoles in the Aetherblade fractal. |
| | A source of |
| | A useful skill that allows you to double up on blinks. |
| | Only use this skill in organised groups at the dark Phase of the Sunqa Peak Challenge Mode. Copying all slow CC conditions like |
Shade Skills
In order to utilise shade-skills you either place a shade onto your target or stay within 180 range yourself.
- Maintain at least 1 shade at all times.
- Using your shade skills will add additional applications of
Burning (fromDhuumfire ),Torment andVulnerability (fromUnyielding Blast ). - Make sure to cast
Nefarious Favor andDesert Shroud on cooldown. - Any excess Life Force can be used on
Sand Cascade , as long as you are not delaying your priority shade skills. - Your
Dhuumfire trait has an internal cooldown of one second. Be sure to space out yourManifest Sand Shade andSand Cascade ) instead of blindly spamming them off cooldown. - Casting your
Manifest Sand Shade on the group will provide large amounts of barrier passively through your rotation. They can also be used on other significant targets such as the Anomalies in the Shattered Observatory fractal. AScourge counts as a shade activator itself and will also hit any targets within the range of your shade abilities. - Additionally shade effects do not stack, they only expand the area in which they get applied.
Notes
- You want to combo
Blood Is Power andDesert Shroud together to take advantage ofPlague Sending . UseDesert Shroud as you castBlood Is Power to ensure you transfer the right conditions (the self causedBleeding andTorment fromBlood Is Power specifically). -
Plague Sending has a 6s effect duration after usingDesert Shroud , transfering the next conditions you’ll get within that window. - If your group has multiple Scourges, you can all take
Summon Bone Minions andSummon Blood Fiend to replaceSignet of Undeath with a different utility skill of choice (provided all Scourges use theirPutrid Explosion skill off cooldown andTaste of Death during downtimes). - If you’re using
Summon Shadow Fiend , you should useHaunt off cooldown as it has no cast time.
Opener
-
Manifest Sand Shade (ideally precasted) -
Blood Is Power - during cast
Desert Shroud andNefarious Favor
-
- Weapon swap
Loop
- Filler Skills + Auto Attack Chains
- Weapon Swap
- Filler Skills + Auto Attacks
- Filler Skills + Auto Attacks
- Weapon Swap
Filler Priority
-
Manifest Sand Shade (at 0/3 shades)
Shorter Phases/Exposed
The Opener/Golem Rotation above is not taking in account
To do so start on Scepter, eventually utilising a double
This allows you to delay your Pistol and Torch skills up to right before getting your 10s of