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Power Alac Chronomancer

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  • last updated on Thu Jun 20 2024
Gear
Guide
Overview

The Power Alac Chronomancer is currently the strongest boon build for Mesmer in fractals.

Despite having longer ramp-up times compared to Power Alac Renegade, it is strong for PuGs and gets suboptimal the faster groups gonna get, especially at Arstariiv due to the lack of Resistance.

To succeed as a Power Alac Chronomancer in higher-end groups you’ll need to be able to adapt your rotation and push the limits of your class.

You’ll provide boon removal through a various range of options, especially by utilising Phantasmal Disenchanter and Vicious Expression .

The Mesmer provides an optimal skipping toolset for T4 fractals, which should be taken advantage of.

If necessary the build can bring its own Quickness and Might making it rather self-sufficient.

This build profits from sigils like Superior Sigil of Impact as well as slaying potions such as Powerful Potion of Slaying Scarlet's Armies .

Equipment
Profession
Heal
Utilities
Elite
Assassin
Assassin
Berserker
Assassin
Berserker
Berserker
Food
Utility
Relic
Build

Weapons Choices

Always use Greatsword in combat.

Off-hand

While Sword off=hand is your highest damage weapon choice, both Shield and Focus can be used situationally. It is recommended to run focus in trash heavy T4s as standard.

Shield:

Focus:

Dueling
Domination
Chronomancer

Situational Traits

Illusions

You can go play Illusions over Domination when you’re facing Quickness uptime issues to be more self-sufficient in bad groups, if you’re also lacking Might and Fury consider going Persistence of Memory as well.

All's Well That Ends Well can be taken for an additional group sustain.

Traits for Skips

While we don’t recommend leaving your party during boss fights, when dealing with sections of trash mobs, Mesmer has fantastic utility to speed these sections up, often allowing your party to ignore sectrions of some fractals entirely, using Blinks, Stealth, and Superspeed. Some traits you will find useful for this are:

Mirage

Defiance Bar Damage

Signet of Humility 600 damage
Gravity Well 100-550 damage
Well of Senility 300 damage
Time Sink 100-400 damage
Counter Blade 200 damage
Illusionary Wave 150 damage
Tides of Time 100-200 damage
Magic Bullet 250 damage
Into the Void 150 damage
Signet of Domination 300 damage
Mantra of Distraction 150 damage per cast
Slow50 damage per second

Situational Skills

Deals 300 break bar damage, your first choice if you require extra CC
Boon removal used to strip Mistlock Instability: No Pain, No Gain.
Can be taken for extra CC with a short cooldown, mainly useful on MAMA.
Your most damaging Elite Skill option, however isn’t as strong as Signet of Humility for CC, dealing less breakbar damage and taking 3 seconds to finish.
Can be used as a source of group Stability and Aegis.
Your final utility skill choice if no other utility is required.
Group condi cleanse.
Can be used on fights such as Artsariiv to reflect Taw Shot, or Dark Ai to reflect Focused Wrath. Also useful to handle projectile spam in some T4 fractals.
For precasting Well of Calamity at bosses and double casting Blink during skips.
Skips
For skipping sections of the fractal for your party.
1200 range blink, use it for skips!
For stealthing your party for skips, can be combined with Continuum Split and Prismatic Understanding for 18 seconds of stealth.
600 range leap, can be cancelled mid-air for slightly more range.
450 range blink, 3 charges.
1200-2400(1500 activation) range targeted teleport. This skill is tricky because of its random nature but allows for some skips.
Details

Skill priority

To play Power Alacrity Chronomancer in fractals you need to adapt on the go, as Phantasms / Wells are our main damage source, but also slower than most skills of other classes.

If you lose yourself in the rotation follow this priority list:

  1. On Greatsword, Phantasmal Berserker is your strongest skill and should be used of cooldown to be able to get three usages before swapping (utilising Signet of the Ether ).

  2. On Sword, Phantasmal Swordsman follows the same principle.

  3. You want to use your utility skills in the following priority:

    1. Gravity Well (when no CC is required)
    2. Phantasmal Disenchanter / Well of Senility if taken and not required for their utility!
  4. You should use a charge of Mantra of Pain off cooldown and, the final charge should be used at the end of phases in fights with periods of downtime long enough for the skill to recharge.

  5. Ideally, Mirror Blade can be used three times and Mind Stab twice. On Dagger/Sword you basically prioritise the same way Unstable Bladestorm twice as well and Bladecall three times.

  6. If close to phasing, remember that your direct damage skills hit quicker than Wells and Phantasms, so therefore should be prioritised.

Shatters

Even though casting Phantasms already covers a large portion of the necessary Alacrity uptime, shatters take an important part as well thanks to Stretched Time .

Most fractal encounters include downtimes in between their phases, which means that you would want to make use of as many Clones as possible, to build up spare uptime.

Make sure to cast Split Second on cooldown and ensure to keep three Clones for this one, since it’s your main damage Shatter.

As long as that requirement is matched, you can freely use any spare Clones on Rewinder ; and Time Sink (as long as there is no upcoming defiance break).

Continuum Split

Continuum Split rewinds all your skills back to the status they have been while entering. The duration depends on the numbers of Clones spent, but usually two Clones are the optimal amount.

Your goal should be to cast as many high priority skills during that time window, to be able to cast them twice as often as usual.

Since your Shatters will get rewound as well, you can shatter all of them for additional Alacrity.

Rotation / Skill usage

Information

Golem rotations out of the raid builds are generally suboptimal in fractals due to Exposed and phases being much shorter compared to raids. The raid rotations are optimized for sustained DPS while in fractals a player needs the ability to adapt a rotation to the amount of time a group needs to finish a phase.

It’s important to note that Phantasms do not benefit from most modifiers unless it is stated to be the case.

They do, however, benefit from Exposed.

Opener

Example with Continuum Split :

  1. Precast finished

    1. or Signet of Humility + Time Sink if the boss has a defiance bar (strips NPNG as well)
  2. Bladecall -> Weapon Swap

  3. Mirror Blade
    1. Illusionary Wave if the boss has a defiance bar
  4. Weapon Swap

  5. remaining stacks of Mantra of Pain

Rotation Adjustments

The opener takes around 15s and Continuum Split has 70s cooldown with permanent Alacrity.

Now it is up to you to figure out how many usages you can get at a certain fractal encounter and which phases would even be long enough to recommend using it.

Often times you won’t even have access to all the skills that got used in the opener above, or maybe you still gonna have cooldown on your Weapon-Swap.

Based on that, another approach could be to by-pass phases with low resources by duplicating the few options you have.

Otherwise double-casting Wells only makes sense at 9s+. Therefore you could also precast them, skipping their cast times during the actual phase, while still taking advantage of most of the pulsing/final damage.

Mesmer Skips

test by feint