Power Quickness Herald provides permanent Quickness, Fury, Protection, Swiftness, Regeneration, ~16 Might, additional incoming boon duration, and good CC with Surge of the Mists . This build is incredibly strong on fractals such as Lonely Tower, due to its massive 600 radius boon sharing range and boon extension abilities, making it easy to maintain boons on your allies as they are spread out dealing with mechanics. Power Quickness Herald is a more defensive Quickness DPS option to builds such as Scrapper. It has less burst and damage potential, however offers significantly more supportive utility to the group.
Create your own build in case you already own different gear.
1. Select template
2. Select gear you already own
arrow_drop_downHelm
arrow_drop_downShoulders
arrow_drop_downCoat
arrow_drop_downGloves
arrow_drop_downLeggings
arrow_drop_downBoots
arrow_drop_downAmulet
arrow_drop_downRing 1
arrow_drop_downRing 2
arrow_drop_downAccessory 1
arrow_drop_downAccessory 2
arrow_drop_downBack Item
arrow_drop_downWeapon 1
arrow_drop_downWeapon 2
Staff VS Greatsword
When playing Power Quickness Herald, both Staff and Greatsword are valid choices as a second weaponset and situationally optimal depending on the group and encounter. Compared to Renegade, Power Quickness Herald has less access to CC, with your CC from utility skills being tied to large energy costs which you generally don’t want to be constantly using. This means that it is recommended to play Staff to have access to Surge of the Mists .
If you are on a boss fight that doesn’t require much CC or you are in a group that is compensating for you, feel free to play Greatsword for some extra damage. This can commonly be done on T4 fractals, and encounters such as Skorvald or Siax in fast groups that do not CC the boss. If you do play Greatsword on CMs, on certain fights such as Artsariiv, you should take Superior Sigil of Paralyzation on Greatsword to instantly break 2 clones in the 33% split with Jade Winds .
Please consider which weapon best fits your group based on both its needs and speed. Arguments for both are valid for almost every fight.
There are multiple weapons in your arsenal to deal with the instability Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability (the internal cooldown is 20 seconds). For fractals with Mistlock Instability: No Pain, No Gain it is recommended to run a staff with Superior Sigil of Absorption instead of a Superior Sigil of Force . The Superior Sigil of Absorption will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no “interrupted” message. This can also be run on Greatsword or Sword instead of Superior Sigil of Impact if necessary, and the boonstrip can be procced with any skill that can CC an enemy.
While activated this pulses different enhancements to allies depending on your active legend. Notably boon extension coming from Legendary Dragon Stance
Shadows steps you to an enemy target. In combination with White Mantle Portal Device , can be used for a variety of skips in certain fractals. Example of this is the skip to first set of adds in the Molten Bosses fractal.
Your best DPS skill. Make sure to toggle this skill on when you do your burst.
AoE Stun around your character. Useful for CCing 2 clones with a Superior Sigil of Paralyzation in the 2nd CC Phase of Artsariiv by standing between them.
Blocks projectiles and is a light combo field, allowing for easy condition cleanses. This skill is used in T4 fractals with high incoming ranged damage pressure.
Pull enemies together in a 360 radius. Useful for pulling adds together in Molten Boss for example.
Details
Opening Rotation
This is the general opening rotation you will use on almost every fight after precasting. For fights that do not require CC, feel free to substitute the rotation below with the Greatsword rotation.
Ideally you would want to do your burst rotation when the enemy is under the effect of Exposed.
General Rotation Guide
Energy Management
The objective of a Herald is to upkeep as many boons as possible through both True Nature (under Legendary Dragon Stance ) and the use of energy draining skills. As a general rule, make sure to use Facet of Chaos in combination with Facet of Darkness . However, if Gaze of Darkness was used in the situation of a stun break, Facet of Nature can be activated to fulfil the energy drain requirement to upkeep quickness.
Alternatively, on other legends, the following energy drain skills can be used for upkeeping Might (via Shared Empowerment ) and Quickness:
Remember, outside of Impossible Odds , every other legend has a purpose (explained below). Using any of the above skills, may cause you to run out of energy when Inspiring Reinforcement is used. This can then snowball into running out of energy for your weapon skills.
Legendary Dwarf Stance :
Will probably be your second most used stance to help prevent any skill interrupts via Stability. Try to always leave enough energy for Inspiring Reinforcement . Ideally, this should be used just before your legend swap, allowing for stability to maintained while in Legendary Dragon Stance .This is generally used on T4 fractals such as Chaos as well as Fractal CM bosses such as Skorvold and Artsariiv.
Legendary Centaur Stance :
Will be used primarily for Protective Solace due to its projectile destruction. It is extremely valuable in T4 fractals, especially Uncategorised and Siren’s Reef as well as bosses found in the Volcanic and Snowblind.
Legendary Demon Stance :
Although may be used the least, it is extremely useful for pulling mobs through Call to Anguish and boon stripping multiple mobs via Banish Enchantment . Grouping mobs such as those found in the Elevator of the Deepstone fractal as well as the Krait during the altar capturing of Nightmare CM can be extremely beneficial for the group to cleave.