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Power Catalyst

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  • last updated on Sat Apr 20 2024
Gear
Guide
Overview

The Power Catalyst is a strong DPS build for fractals. Power Catalyst provides conjures and Vulnerability, as well as some Might, Fury and Protection through Spheres. Additionally it can blast fire fields and potentially extend boons with Sand Squall . It may also swap traits and gear to provide permanent Quickness and a decent amount of extra Might. It is also very useful for some T4 skips in fractals like Aetherblade, Cliffside, Thaumanova Reactor etc. thanks to high mobility and Lightning Flash .

This build has less burst than Power Weaver but offers extra utility through the boons of the Jade Spheres. Power Catalyst might not be a common pick for fractals but it’s main advantage compared to other power classes commonly taken there, is a general elementalist benefit, the trait Bolt to the Heart which heavily boosts your dps output in later phases during fights.

This build unlike Power Weaver has higher survivalbility due to 20% extra stats from Elemental Empowerment . Some defensive utilities are available in Earth Attunement but you will be using them during your normal rotation and not always be in that attunement when you need the defense, and in Water Attunement which you mostly don’t use due to short phases and can be saved for when you need heal or cc.

This build has a relatively hard rotation considering the specifics of fractal CM bosses but is very enjoyable to play - if given some dedication. The build benefits heavily from slaying potions and sigils such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Serpent Slaying .

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Relic
Build

Traits

Fire
Air
Catalyst

Situational Traits

Useful for skipping with Superspeed, especially in combination with Executioner Axe Toy or Endless Choya Piñata Tonic .
If your group has absolutely no Might from other sources, you can also run this to provide extra Might as well as some Quickness and extra Fury. However, this comes at a significant DPS loss of around 10%.

Defiance Bar Damage

SkillDamage
Polaric Leap 200 with Daze
Cyclone 150 with Pull
Tidal Surge 150 with Knockback
Earthen Vortex 15 / s with Crippled
Dust Storm 20 / s with Blinded
Wind Blast 232 with Launch
Deep Freeze 300 with Stun
Magnetic Surge 200 with Daze
Magnetic Shield 150 with Pull

Situational Weapons

Hammer

Can be used as a perfectly viable replacement for sword/warhorn that can achieve equal results in most cases.

Hammer in CMs

Playing Hammer means that you can do either air opener or fire opener, this depends on whether you can fit 2 or 1 Lightning Storm during the encounter (if you can fit only 1 it is beneficial to open in fire and precast Firestorm ). The main disadvantage of hammer is being unable to maintain or rebuild stacks once there is any downtime without anything to hit (or any field below you) and thus missing on a major dps modifier.

Hammer in T4s

Hammer is the recommended option for normal tier 4 Fractals. It has the highest sustain due to Rocky Loop , a free block with Immutable Stone , condi cleanse with Cleansing Typhoon and a significant amount of healing with Crashing Font . If your group is struggling to stay alive either because you don’t play with a healer or the instabilities are making it difficult you can consider replacing Conjure Fiery Greatsword with Glyph of Elementals . This provides a very strong burst heal and condi cleanse for you and your allies with Crashing Waves . Additionally you can even consider replacing fire traitline with water traitline for a dps loss but another big boost in sustain for both you and your group through Soothing Mist , Soothing Power and Healing Ripple thus making Catalyst a great choice overall for this content.

Situational Skills

Offensive
Good on encounter with longer phases like Ensolyss instead of Arcane Blast .
Heal
Additional Might by blasting fire fields and Elemental Empowerment / Empowering Auras stacks by blasting any field during downtime.
Strong heal over time and condi cleanse.
Strong burst heal.
Conjures
Good on larger hitboxes and fast phase times instead of Shattering Ice or Arcane Blast . Also good for extra cc (for example on Artsariiv). Precast that skill everywhere where it is possible for DPS increase.
Precast it for Renegade for additional cc on encounters like Siax.
Precasted for additional cc on encounters like Artsariiv.
Defensive
Provides three blocks for things like the console in Aetherblade Fractal .
Another defensive utility skill granting Protection and Stability.
Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal .
Utility
A teleport with a range of 900 units. Very important skill for certain skips.
Useful to generate Might with a fire field.
Useful for skipping with Superspeed, especially in combination with Executioner Axe Toy or Endless Choya Piñata Tonic .
Skill Explanation

Jade Spheres

As a Catalyst, your unique class mechanic is the energy system and your Jade Sphere.

  • You build up energy by attacking your enemy up to a maximum of 30.
  • Your F5 skill will cost 10 energy and cast a Jade Sphere based on your current attunement, for example Deploy Jade Sphere .
  • Your Jade Spheres damage enemies and provide boons to allies while they are active. They also act as combo fields.
  • This means, that even on the full DPS build you will provide some boons to help out the group.

Certain traits interact with your sphere, namely:

Weapon Skills

Sword/Warhorn is a very straightforward set, you want to use every high damaging skill and fill with auto attacks in between.

Some of your weapon skills bring nice extra utility, like:

These can sometimes be quite handy but earth attunement and it’s skills are used in the rotation so they might not be up when you need them. Water attunement is rarely used (mostly on Ensolyss) so you can use it during downtime if neccessary. Attuning to water is beneficial for damage if you have enough energy for it’s sphere and Tidal Surge is off cd.

Utility Skills

As a Catalyst, you gain access to augments. You will be using two of them by default, namely Relentless Fire and Shattering Ice . Other augments listed in the situational skills section can also be useful.

Augments grant you a buff and gain a bonus effect when cast near their corresponding sphere. This is usually either a duration increase for the buff or a cooldown decrease for the skill.

For example, Relentless Fire will grant you a damage increase for 5 seconds. This is increased by 3 additional seconds when cast near a Deploy Jade Sphere . Therefore, you usually want to use them in the corresponding attunement.

Elite Skills

Conjures are specific to the Elementalist class.

  • Casting a Conjure skill will give the weapon to you as a bundle replacing your weapon skills and leave one copy on the ground for yourself or an ally to pick up.
  • In fractals, you will mostly use these to precast additional damage at the start of the fight and between phases. Some Conjures will be used only for CC.

The most common Conjure you will be runnning most of the time is Conjure Fiery Greatsword (FGS).

  • Firestorm is the most used skill on this weapon. It deals constant damage in the targeted area and can therefore be precasted before the fight or between phases for extra burst.
  • Fiery Rush can be used to rush you to the enemy and is therefore great for mobility, for example moving to your assigned add during the 2nd Siax split phase.
  • Fiery Whirl is also great for mobility to get back from your split add during Siax.

Elemental Celerity can replace fgs on some bosses with equal or better results. More specifically:

Notes:

  • The above examples are taking into account a relatively fast group, the slower your group is the more adjustments you need to consider making.
  • If you play with Elemental Celerity then Conjure Fiery Greatsword should always be precasted before you take the mistlock.

Trait Interactions

Empowering Auras is a buff unique to Catalyst. It grants a 2% outgoing damage buff capping at 5 stacks.

Traits that interact with Elemental Empowerment stacks are:

  • Empowering Auras gives you a stack whenever you gain an aura.
  • Elemental Epitome provides you an aura every time you combo. Actively helping to blast Might at the Singularity is therefore even more beneficial, even if you just do it for your DPS.

Elemental Empowerment is a buff unique to Catalyst. It grants a 1% bonus to all stats capping at 10 stacks.

Traits that interact with Elemental Empowerment stacks are:

  • Vicious Empowerment gives 2 stacks whenever you disable a foe. Your disables are Polaric Leap and Cyclone .
  • Elemental Empowerment gives 3 stacks while in combat.
  • Elemental Epitome makes your combos give an aura and each aura give a stack. This interaction has a 10s internal cooldown for each attunement, so performing a combo in a specific attunement means that any other combo in said attunement won’t be giving you any stacks until that time frame passes.
  • Empowered Empowerment doubles the effectiveness at 10 stacks and grants 50% effectiveness at less than 10 stacks (DPS build only).
Rotation / Skill usage

Step-by-Step Rotation

This is a step-by-step explanation of the Catalyst rotation. A mostly complete written rotation and some extra info can be found in step 3. The steps do not indicate what skills do the most damage, it merely demonstrates a possible way to learn the rotation. Keep in mind that this rotation is performed on a standard average golem, on bosses with shorter phases and/or downtime in between although the general idea will be the same, there might be adjustments you need to make.

Step 1: Attunement Order, Auto Attack Chains and Damaging Skills

In the first step, we will take a look at weapon skills.

  1. Perform 3x Auto Attack Chains until Flame Uprising is ready again to be used
  2. Swap back to Air Attunement and perform 3x Auto Attack Chains
  3. Repeat from step 1

This will give you a basic idea of what skills are important, how their cooldowns line up and how the auto attack chain functions.

Step 2: Jade Sphere and Utilities

Now it is time to take a look at the Jade Sphere and Utilities, namely Relentless Fire , Arcane Blast and Glyph of Storms . Augments become stronger when cast near the corresponding Sphere. You will have enough energy to cast your Jade Spheres in Air, Fire, and Earth. Use the Augment right after casting the corresponding Sphere. Use Arcane Blast in Fire because that is where you have the highest damage modifiers on you. Keep in mind that spheres are instant cast actions so they can be used immediately when you swap attunements as long as you have the energy required.

  1. Swap to Fire Attunement , cast Deploy Jade Sphere , followed by Relentless Fire and cast Flame Uprising , Wildfire , Cauterizing Strike then Auto Attack x3 until Flame Uprising is off cd
  2. Swap back to Air Attunement and Auto Attack x3
  3. Repeat step 1 (without glyph of storms since it will be on cooldown)

Try to use spheres back to back when possible (for example from air to fire) because that way you minimize the 5 seconds internal cooldown that exists until you can start generating energy again.

Step 3: Elite Skill, Water Attunement, Firestorm and Wildfire

Glyph of storms gives you 4 different options depending on your attunement and the ones you want to be using are Firestorm and Lightning Storm . Lightning storm is the strongest option but with a high cooldown so if you know you won’t be able to use lightning storm in every phase or again in the entire fight, you can fit a firestorm somewhere in between and end with a lightning storm. Keep in mind that you heavily benefit from being able to precast Glyph of Storms whenever you can. If you have Elemental Celerity slotted it can be used to either reset air skills or fire skills. The rotation will look like this:

  1. Swap back to Air Attunement and Auto Attack x3
  2. Repeat step 1 (without glyph of storms and elemental celerity since they will be on cooldown)

Attuning to water is normally part of the rotation in the opener and after that when you have Tidal Surge off cd and enough energy for both Deploy Jade Sphere and Deploy Jade Sphere . On most fractal bosses there won’t be enough time to attune to water due to how short phases are (exception being Ensolyss). You can save that attunement for cc or emergnecy healing.

Step 4: Skill Queuing and Cancelling Aftercasts

After learning what skills to press and in what order the last thing is to learn how to queque them and how to cancel some aftercasts. Skill quequing means that you can always click the next skill you want to press as long it can’t interrupt your previous one ( Polaric Leap and Earthen Vortex can do that for example) so as the action happens immediately when the previous animation is done. You can also use a skill while you are switching attunements which is done with Flame Uprising , Quantum Strike , Cyclone and Rust Frenzy .

Aftercasts are animations that keep happening even after all the damage a skill can do has been applied to the target. They can be avoided by interrupting them with another skill. For example Rust Frenzy has a long aftercast that can be interrupted with Polaric Leap .

In fractals, you will mostly use Conjures to precast skills at the start of the fight or between phases. The most important skills are Invoke Lightning from Conjure Lightning Hammer as well as Firestorm from Conjure Fiery Greatsword .

Extra Info

  • It was made clear in previous sections how important Empowering Auras are but other than precasting them, you also need to be able to maintain them in between phases or build them up if needed. There are 2 ways to do that: 1) you can combo in an attunement that you don’t normally use, which is . You can provide a field for yourself with Water Globe and blast it with Arcane Brilliance , 2) you can refresh your stacks with Sand Squall at any given moment as long as you can attune to earth.
  • If the downtime is longer (for example skorvald islands or ensolyss capture phases), keep in mind that attuning to fire refreshes your stacks or gives you 1 if you have dropped them, because of Sunspot and you can perform extra combos by providing a field with Flame Uprising and blasting it with Earthen Vortex .
  • This is mostly relevant if you decide to play hammer but hammer orbs can’t be precasted anymore because they dissapear on weapon swap. If you play hammer on certain bosses you can do an additional precast with either Meteor Shower or Lightning Orb after casting Firestorm depending on your opener (make sure to not get in combat on the wrong weapon set).