The
This build has less burst than
This build unlike
This build has a relatively hard rotation considering the specifics of fractal CM bosses but is very enjoyable to play - if given some dedication. The build benefits heavily from slaying potions and sigils such as
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Assassin
Traits
FireSituational Traits
| | Useful for skipping with |
| | If your group has absolutely no |
Defiance Bar Damage
| Skill | Damage |
|---|---|
| | 200 with |
| | 150 with |
| | 150 with |
| | 15 / s with |
| | 20 / s with |
| | 232 with |
| | 300 with |
| | 200 with |
| | 150 with |
Situational Weapons
Hammer
Can be used as a perfectly viable replacement for sword/warhorn that can achieve equal results in most cases.
Hammer in CMs
Playing Hammer means that you can do either air opener or fire opener, this depends on whether you can fit 2 or 1
Hammer in T4s
Hammer is the recommended option for normal tier 4 Fractals. It has the highest sustain due to
Situational Skills
| Offensive | |
| | Good on encounter with longer phases like Ensolyss instead of |
| Heal | |
| | Additional |
| | Strong heal over time and condi cleanse. |
| | Strong burst heal. |
| Conjures | |
| | Good on larger hitboxes and fast phase times instead of |
| | Precast it for |
| | Precasted for additional cc on encounters like Artsariiv. |
| Defensive | |
| | Provides three blocks for things like the console in Aetherblade Fractal . |
| | Another defensive utility skill granting |
| | Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal . |
| Utility | |
| | A teleport with a range of 900 units. Very important skill for certain skips. |
| | Useful to generate |
| | Useful for skipping with |
Jade Spheres
As a Catalyst, your unique class mechanic is the energy system and your Jade Sphere.
- You build up energy by attacking your enemy up to a maximum of 30.
- Your F5 skill will cost 10 energy and cast a Jade Sphere based on your current attunement, for example
Deploy Jade Sphere . - Your Jade Spheres damage enemies and provide boons to allies while they are active. They also act as combo fields.
- This means, that even on the full DPS build you will provide some boons to help out the group.
Certain traits interact with your sphere, namely:
-
Spectacular Sphere makes your Spheres grant an extra boon based on the attunement. At the same time it allows you to provideQuickness with every sphere. -
Sphere Specialist doubles the duration of the boons applied, making it possible to provide higher boon uptime when traited withSpectacular Sphere .
Weapon Skills
Sword/Warhorn is a very straightforward set, you want to use every high damaging skill and fill with auto attacks in between.
- Learning the icons of each attack in the auto attack chain can be helpful to make sure that you always complete it. In air and fire the final auto looks like an upwards facing sword
Searing Slash Call Lightning -
Polaric Leap ,Flame Uprising andEarthen Vortex are combo finishers and the main contribution toElemental Empowerment andEmpowering Auras stacks.
Some of your weapon skills bring nice extra utility, like:
-
Earthen Vortex acts as a dodge. -
Water Globe heals and provides a water field. -
Tidal Surge heals and providesRegeneration . -
Sand Squall extends boons, acts as a blast and grantsMagnetic Aura .
These can sometimes be quite handy but earth attunement and it’s skills are used in the rotation so they might not be up when you need them. Water attunement is rarely used (mostly on Ensolyss) so you can use it during downtime if neccessary. Attuning to water is beneficial for damage if you have enough energy for it’s sphere and
Utility Skills
As a Catalyst, you gain access to augments. You will be using two of them by default, namely
Augments grant you a buff and gain a bonus effect when cast near their corresponding sphere. This is usually either a duration increase for the buff or a cooldown decrease for the skill.
For example,
Elite Skills
Conjures are specific to the Elementalist class.
- Casting a Conjure skill will give the weapon to you as a bundle replacing your weapon skills and leave one copy on the ground for yourself or an ally to pick up.
- In fractals, you will mostly use these to precast additional damage at the start of the fight and between phases. Some Conjures will be used only for CC.
The most common Conjure you will be runnning most of the time is
-
Firestorm is the most used skill on this weapon. It deals constant damage in the targeted area and can therefore be precasted before the fight or between phases for extra burst. -
Fiery Rush can be used to rush you to the enemy and is therefore great for mobility, for example moving to your assigned add during the 2nd Siax split phase. -
Fiery Whirl is also great for mobility to get back from your split add during Siax.
- If you can use it twice during the fight (but fgs only once) or if you can cast
Firestorm only once in total, then it is worth replacingConjure Fiery Greatsword (Skorvald, Arkk. Ensolyss). - In cases where you can get 2x
Firestorm but only 1Elemental Celerity ,Conjure Fiery Greatsword is better (Artsariiv, MAMA, Siax).
Notes:
- The above examples are taking into account a relatively fast group, the slower your group is the more adjustments you need to consider making.
- If you play with
Elemental Celerity thenConjure Fiery Greatsword should always be precasted before you take the mistlock.
Trait Interactions
Traits that interact with Elemental Empowerment stacks are:
-
Empowering Auras gives you a stack whenever you gain an aura. -
Elemental Epitome provides you an aura every time you combo. Actively helping to blastMight at the Singularity is therefore even more beneficial, even if you just do it for your DPS.
Traits that interact with Elemental Empowerment stacks are:
-
Vicious Empowerment gives 2 stacks whenever you disable a foe. Your disables arePolaric Leap andCyclone . -
Elemental Empowerment gives 3 stacks while in combat. -
Elemental Epitome makes your combos give an aura and each aura give a stack. This interaction has a 10s internal cooldown for each attunement, so performing a combo in a specific attunement means that any other combo in said attunement won’t be giving you any stacks until that time frame passes. -
Empowered Empowerment doubles the effectiveness at 10 stacks and grants 50% effectiveness at less than 10 stacks (DPS build only).
Step-by-Step Rotation
This is a step-by-step explanation of the Catalyst rotation. A mostly complete written rotation and some extra info can be found in step 3. The steps do not indicate what skills do the most damage, it merely demonstrates a possible way to learn the rotation. Keep in mind that this rotation is performed on a standard average golem, on bosses with shorter phases and/or downtime in between although the general idea will be the same, there might be adjustments you need to make.
Step 1: Attunement Order, Auto Attack Chains and Damaging Skills
In the first step, we will take a look at weapon skills.
- Perform 3x Auto Attack Chains until
Flame Uprising is ready again to be used - Swap back to
Air Attunement and perform 3x Auto Attack Chains - Repeat from step 1
This will give you a basic idea of what skills are important, how their cooldowns line up and how the auto attack chain functions.
Step 2: Jade Sphere and Utilities
Now it is time to take a look at the Jade Sphere and Utilities, namely
- Start in
Air Attunement , precastLightning Storm , castDeploy Jade Sphere and castPolaric Leap ,Lightning Orb ,Cyclone ,Quantum Strike - Swap to
Fire Attunement , castDeploy Jade Sphere , followed byRelentless Fire and castFlame Uprising ,Wildfire ,Cauterizing Strike then Auto Attack x3 untilFlame Uprising is off cd - Cast
Flame Uprising and swap toEarth Attunement , castDeploy Jade Sphere and castEarthen Vortex ,Dust Storm ,Rust Frenzy - Swap back to
Air Attunement and Auto Attack x3 - Repeat step 1 (without glyph of storms since it will be on cooldown)
Try to use spheres back to back when possible (for example from air to fire) because that way you minimize the 5 seconds internal cooldown that exists until you can start generating energy again.
Step 3: Elite Skill, Water Attunement, Firestorm and Wildfire
Glyph of storms gives you 4 different options depending on your attunement and the ones you want to be using are
- Start in
Air Attunement , precastLightning Storm , castDeploy Jade Sphere and castPolaric Leap ,Lightning Orb ,Cyclone ,Quantum Strike - Swap to
Fire Attunement ,Deploy Jade Sphere , followed byRelentless Fire andArcane Blast ,Wildfire ,Cauterizing Strike ,Flame Uprising ,Elemental Celerity ,Wildfire ,Cauterizing Strike ,Flame Uprising - Swap back to
Air Attunement and Auto Attack x3 - Repeat step 1 (without glyph of storms and elemental celerity since they will be on cooldown)
Attuning to water is normally part of the rotation in the opener and after that when you have
Step 4: Skill Queuing and Cancelling Aftercasts
After learning what skills to press and in what order the last thing is to learn how to queque them and how to cancel some aftercasts. Skill quequing means that you can always click the next skill you want to press as long it can’t interrupt your previous one (
Aftercasts are animations that keep happening even after all the damage a skill can do has been applied to the target. They can be avoided by interrupting them with another skill. For example
In fractals, you will mostly use Conjures to precast skills at the start of the fight or between phases. The most important skills are
Extra Info
- It was made clear in previous sections how important
Empowering Auras are but other than precasting them, you also need to be able to maintain them in between phases or build them up if needed. There are 2 ways to do that: 1) you can combo in an attunement that you don’t normally use, which is. You can provide a field for yourself with Water Globe and blast it withArcane Brilliance , 2) you can refresh your stacks withSand Squall at any given moment as long as you can attune to earth. - If the downtime is longer (for example skorvald islands or ensolyss capture phases), keep in mind that attuning to fire refreshes your stacks or gives you 1 if you have dropped them, because of
Sunspot and you can perform extra combos by providing a field withFlame Uprising and blasting it withEarthen Vortex . - This is mostly relevant if you decide to play hammer but hammer orbs can’t be precasted anymore because they dissapear on weapon swap. If you play hammer on certain bosses you can do an additional precast with either
Meteor Shower orLightning Orb after castingFirestorm depending on your opener (make sure to not get in combat on the wrong weapon set).