The
Unfortunately, this build depends pretty much on supports and boon uptimes, as it can’t provide any boons itself besides some
Although Warhorn off-hand has a higher benchmark, in general for fractals Dagger is the better all round choice due to offering more CC with
The
Due to the build lacking any form of boon self-generation as well as being rather squishy, this build heavily relies on the supports for boon uptime to reach its full potential.
The advanced page provides a more complete overview of all the utilities the
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
Traits
FireSituational Traits
| | Useful for skipping with |
| | If there are no other |
| | If you need more defence in Thaumanova Reactor Fractal Heat Room. |
Defiance Bar Damage
| Skill | Damage |
|---|---|
| | 332 with |
| | 232 with |
| | 100 with |
| | 200 with |
| | 200 with |
| | 250 with |
| | 33 / s (99) with |
| | 15 / s (45) with |
| | 15 / s (60) with |
Situational Skills
| Heal | |
| | Take it for additional |
| | Provides a larger burst heal than |
| | Another alternative healing skill affecting allies close to the target you strike. |
| | Passive healing skill, take it if you do not plan to press your healing skill for any reason. |
| Offensive | |
| | Use this skill instead of |
| | Must have when phase times are pretty short and it is impossible to get full burst inside |
| | Good on larger hitboxes and fast phase times instead of |
| | Precast it for |
| Defensive | |
| | Provides three blocks for things like the console in Aetherblade Fractal . |
| | Another defensive utility skill granting |
| | Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal . |
| Utility | |
| | A teleport with a range of 900 units. Very important skill for certain skips, especially in combination with |
Situational Skills
| Heal | |
| | Take it for additional |
| | Provides a larger burst heal than |
| | Another alternative healing skill affecting allies close to the target you strike. |
| Offensive | |
| | Use this instead of |
| | Use this skill instead of |
| Defensive | |
| | Another defensive utility skill granting |
| | Strong defence against pulsing damage like the Heat Room in Thaumanova Reactor Fractal . |
Burst priority
Keep eye on boss HP/
When phases are that fast that you are not sure to get both hits with
When you have enough time to use all those skills within phase time/
When there are a lot of adds around and you have time to hit both burst skills within
Outside of this:
- Try to finish your auto-attack chains (
/ and / ). - Use
Arcane Blast when the target’s defiance bar is broken and you haveElements of Rage andConjure Lightning Hammer up.
Rotation: Weave Self
Once you have finished the Weave Self Loop, you should loop between
Rotation: Bolt to the Heart
The general idea is to loop between
If you pre-casted a
Step-by-Step Rotation
Step 1: Attunement Rotation + Dual Attacks
We will start with the basic rotation of attunements as well as pressing the 3rd skill off-cooldown. As a
- We will start the rotation in
/ . - Then we will swap through
/ - into
/ - and back through
/ - into
/ and repeat.
We will use 3rd skill off-cooldown in each attunement combination. Make sure to not delay your attunement swap, even if a skill is almost off-cooldown. If you are in the middle of an auto-attack, try to finish it before casting your skill, but do not worry about auto-attack chains until you are more comfortable with the rest of the rotation.
Step 2: Weapon Skills
Next up, we will incorporate more weapon skills, namely
-
Fire Grab will not always be up at the same time. Use it whenever it is up, but do not delay your attunement swaps waiting for its cooldown.
Step 3: Primordial Stance
It is now time to start using
- This is an instant-cast skill that deals damage every second and inflicts a condition based on your current attunement.
- We will want to get as many uses in
Fire Attunement as possible. - The first tick happens 1 second after casting it.
So to maximize the damage, we will use 1 charge each time after swapping to
Step 4: Glyph of Storms and Fiery Greatsword
Lastly, we will try to improve our burst damage significantly by using
- Both of these skills can be cast shortly before the fight starts as their effects will persist.
-
Glyph of Storms will be used inAir Attunement . This skill can also be quite useful inEarth Attunement outside of boss fights to inflictBlinded on multiple enemies. - If a Mistlock Singularity is present, you can cast
Conjure Fiery Greatsword there to have another one during the fight. Otherwise, you can cast it before a boss or on the way to the boss as it is also great for mobility. UseFirestorm , then drop it and useGlyph of Storms .