Background

Heal Boon Chronomancer

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  • last updated on Thu Apr 18 2024
Gear
Guide
Overview

The Heal Boon Chronomancer is able to provide permanently up to 25 stacks of Might, either Quickness or Alacrity, Fury, Protection, Regeneration, Vigor and a majority of the required Swiftness uptime. It also has on-demand access to Aegis, Stability and Resistance. The build is very flexible and can be adapted to the encounter, instabilities, and the group you are playing with. Make sure to read through the situational tab for an explanation of the different utility skills.

It offers a great amount of healing through Clone related traits like Illusionary Inspiration , Restorative Illusions , Wells via All's Well That Ends Well , Regeneration, Restorative Mantras . As well as providing boon removal in order to deal with Mistlock Instability: No Pain, No Gain. It also has great utility for T4 fractals, with pulls through Temporal Curtain , and access to Stealth, Superspeed, and leaps such as Mirage Thrust for skips.

Equipment
Profession
Heal
Utilities
Elite
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Food
Utility
Relic
Build

Traits

Chaos
Inspiration
Chronomancer

Traits for Skips

While we don’t recommend leaving your party during boss fights, when dealing with sections of trash mobs, Mesmer has fantastic utility to speed these sections up, often allowing your party to ignore sectrions of some fractals entirely, using Blinks, Stealth, and Superspeed. Some traits you will find useful for this are:

Mirage

Situational Traits

Inspiration
Can be played for extra Condition Cleanse at the cost of Aegis and Boon extension from Signet of Inspiration .
Useful in projectile heavy fights, where there is a potential for a lot of downstates.
Its main usage lays in the combination with Feedback and Medic's Feedback a maxed out rez potential as well as projectile mitigation. Situationally it can also be useful to provide Resistance and Superspeed.
For additional condition cleanses in condition heavy encounters or instabilities.
Has some great value in T4 for extra add pulls e.g. Chaos or Aetherblade.
A very situational trait, primarily helpful dealing with Weakness on Arstariiv.
Chronomancer
Take this to provide your party with Alacrity
Take this to provide your party with Quickness
Can be used as a source of slow CC as a last resort if no-one else will help.
Situational Skills

Heal Chronomancer has an incredibly flexible toolkit, with all of its skill slots being flexible and able to be changed depending on the scenario. Check out the lists below for the common situatiuonal skills and their reason for use.

Heal Skills

Great choice to generate Clones and provide Regeneration.
Huge group healing after a 3s delay and cleansing on every pulse.

Utility Skills

Taken to help provide Might and Fury. Can be exchanged if you play Rifle and don’t need a quick ramp up to 25 stacks, or another member of the group provides Might also.
Can be used for boonstrip when Mistlock Instability: No Pain, No Gain is present.
Grants Aegis on the initial channel and 4 stacks of Stability on each of the three charges.
Grants muliple applications of Aegis within 3 pulses.
Your main tool dealing with condition pressure.
Can be played in combination with Blurred Inscriptions if no other utility skill is required, trading healing output for group boon extension and grants Aegis.
Projectile mitigation, that can also be useful to provide Resistance, Superspeed and revival (situational traits).
Provides Vulnerability, Might and decent healing via Restorative Mantras .

Elite Skills

With 800 break bar damage (in combination with Superior Sigil of Paralyzation ) your go to choice for single target encounter.
An AoE pull and CC, useful in T4s.

Additional Defiance Damage

Immediate single target break bar tool e.g. for the Assault Knights at MAMA.
Delayed version of an AoE Signet of Domination , that also removes 3 boons.
Offers two charges of Power Lock . When this skill recharrges and is channeled it wil lalso reduce the cooldown of Diversion .

Skips

For skipping sections of the fractal for your party.
1200 range blink, use it for skips!
Allows a second cast of another utility skill..
For stealthing your party for skips, can be combined with Continuum Split and Prismatic Understanding for 18 seconds of stealth.
600 range leap, can be cancelled mid-air for slightly more range.
450 range blink, 3 charges.
Skill Explanations

Scepter / Shield

  • Ether Bolt (Scepter 1): Is the start of your Scepter auto attack chain. While this does not directly heal, the final attack in the chain, Ether Clone will generate a Clone.
  • Illusionary Counter (Scepter 2): A channeled skill that will block an attack and generate two clones (if a block is triggered). Alternatively the channel can be canceled by double tapping the skill to cast Counterspell create one Clone regardless.
  • Confusing Images (Scepter 3): Deals a small amount of damage.
  • Echo of Memory (Shield 4): Creates a Phantasm on block that applies Slow and grants Protection.
  • Deja Vu (Shield 4 flip skill): Creates a Phantasm on block that applies Slow.
  • Tides of Time (Shield 5): Provides Might and Swiftness while also dealing defiance bar damage.

Rifle

Staff

Pistol

  • Phantasmal Duelist (Pistol 4): Creates a Phantasm.
  • Magic Bullet (Pistol 5): Deals a large amount of defiance bar damage that can be taken as an alternative to Staff on some CC heavy fights such as MAMA or Artsariiv if your party refuses to help.

Focus

CC Skills

SkillDamage without Superior Sigil of Paralyzation Damage with Superior Sigil of Paralyzation
Time Sink 100 damage plus 100 per clone130 damage plus 130 per clone clone
Signet of Humility 600 damage800 damage
Phantasmal Sharpshooter 200 damage266 damage
Gravity Well 550 damageNot affected
Tides of Time 100 damage per hit130 damage per hit
Magic Bullet 250 damage325 damage
Into the Void 150 damageNot affected
Signet of Domination 300 damage400 damage
Well of Senility 300 damage on final pulse400 damage on final pulse
Mantra of Distraction 150 damage per charge195 damage per charge
Slow50 damage per secondNot affected

Boonstrip

No Pain, No Gain

When boonstrip is required on single targets the simplist option is to use Phantasmal Disenchanter . Mistlock Instability: No Pain, No Gain has a 20 second internal cooldown so the Phantasmal Disenchanter will always be availible to use. Be careful during split phases, since the timer for Mistlock Instability: No Pain, No Gain keeps ticking, meaning that if you cant strip every 20 seconds, you may find yourself desynced.

Another option is to play Superior Sigil of Absorption which can free up a utility slot, however it will only strip boons if the boss is casting an attack or has a defiance bar up.

T4s

On certain T4s, mainly dredge fractals such as molton boss where the majority of trash mobs have a large amount of boons, it is also recommended to play Superior Sigil of Absorption . This in combination with skills such as Well of Senility and Gravity Well can help to strip boons from multiple mobs at once. Null Field is another option to strip boons from multiple mobs at once.

Skill usage

To play Heal Boon Chronomancer you’ll want to be constantly generating clones.

Clone generation gets covered by a number of skill. On Scepter, the third hit of your Scepter attack chain Ether Clone and double casting of Illusionary Counter (Scepter 2) will both generate one clone each. Casting Illusionary Counter (Scepter 2) and blocking an attack will generate 2 clones. On Staff, Phase Retreat (Staff 2) will also generate a clone, however it also will teleport you back, away from the party. Using a healing skill will generate a clone through Ego Restoration .

Additionally, illusions summoned from Phantasmal Warlock (Staff 3) and Echo of Memory (Shield 4) will turn into clones after finishing their attacks. Therefore you want to be using these skills to generate illusions and clones as often as possible to try and maintain three clones and generate them as quickly as possible after using Shatter skills.

Outside of Phantasms, Inspiring Imagery or Well of Action grants up to a third of your Might application and Fury if used off cooldown (be careful with well, since the boons are applied after a three second delay). Tides of Time can be aligned with defiance breaks, but remember to use it in your rotation, to help maintain Might and Swiftness. Mantra of Pain can also be taken to help maintain Might if you find yourself reponsible for all 25 stacks.

Shatters

Clones can then be used to improve the effects of Shatters, to trigger:

Split Second and Rewinder should be used off cooldown, ideally with 3 active Clones.

The same can be applied to Time Sink , although it should be saved for CC if you are due a defiance bar.

Distortion should be held for emergency Stability/Aegis.

Continuum Split

Entering Continuum Split gives you a free cast of any of your availible skills. When it ends you will be reverted back to the position where you entered with your skill cooldowns also reverted. The duration of Continuum Split depends on the amount of Clones spent.

If the last stack of one of your Mantras gets used during the Continuum Split, the skill will not be reverted and need to be channeled again!

Use all Shatters while in Continuum Split for additional boons.

Continuum Split gets the most value at boon precasts, and during combat, if you either need additional CC, Stability/Aegis, or burst heal.

Situational Boons

Stability

Aegis

Resistance

  • Correct application of Resistance requires knowledge of the encounters and which conditions can be temporarely negated by Resistance. E.g. at some T4 fractals Immobile can be ignored to activate multiple trigger points, as well as at encounters that bombard your group with Slow and Chilled.
  • On Rifle Singularity Shot applies Resistance for a short duration.
  • Any Glamour skill shares Resistance through Temporal Enchanter . Most of the time Feedback is the preffered skill to do this.
  • Mental Defense shares Resistance when Distortion is used, at the cost of some healing and condition cleanse. In power compositions this can become crucial at Arstariiv, dealing with Weakness applied. Since an optimised precast can fully cover the entire first phase.

Precasting

Alacrity Precast
Quickness Precast
  1. Take the Mistlock Singularity
  2. Adjust utility skills for the encounter
test Precast example by Drauskam
Healing

Healing and Condition Cleanse

One of your primary sources of healing is Illusionary Inspiration , Which heals allies and yourself for each Illusion and Clone summoned. If multiple Illusions or Clones are summoned at the same time, the trait triggers for each Phantasm. The trait also increases your outgoing healing.

Granting boons as described above, also helps through Regeneration, which is also generated through Metaphysical Rejuvenation , when you cast a heal skill.

Finally, Restorative Mantras and All's Well That Ends Well top it off, with most of your utility skill choices benefiting from these traits.

If you are playing with Restorative Illusions , every shatter will heal your party, scaling on the amount of clones spent.

Illusionary Inspiration can provide decent burst heal, if you manage your ressources wisely and the same applies to condition pressure, combined with Mantra of Resolve or Sympathetic Visage .

Consider playing Well of Eternity for a large burst heal and condition cleanse. This is mostly useful in T4 fractals such as Sirens Reef, whith large amounts of damage and condition pressure.