The
- Very high burst damage thanks to
"Sic 'Em!" . - Strong party buffs with
One Wolf Pack and other stances. - Strong reflect capabilities with
Whirling Defense , which comes in handy on several encounters (e.g. Artsariiv).
The build is rather self-sufficient due to:
- Boon extension from
Essence of Speed and"We Heal As One!" . - Easy access to condition cleanse with
Bear Stance .
This build benefits from slaying potions and slaying sigils such as
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
- Berserker
Traits
SkirmishingSituational Traits
| | Taken instead of |
| | Taken instead of |
| | Taken instead of |
| | Can be taken instead of |
| | Can be taken instead of |
Defiance Bar Damage
| Skill | Defiance Damage |
|---|---|
| | 300 |
| | 200 |
| | 100 |
| | 200 |
| | 150 |
| | 150 |
| | 250 |
| | 200 |
| | 150 |
| | 150 |
| | 200 |
| | 200 |
| | 33/s |
| | 50/s |
| | 33/s |
Pets
| | Pig is the best option for damage due to |
| | Red Moa is a slight personal damage loss compared to Pig, but brings |
| | Rock Gazelle provides substantial CC on a low cooldown with |
| | Jungle Stalker when unmerged can share 8 stacks of |
| | Smokescale gives access to a 5 second smoke field with |
| | Any Drake gives access to an additional blast finisher with |
| | Hyena provides high mobility with |
Weapon Sets
Weapon Set 1
-
Hammer is the standard weapon choice for most encounters except a few cases in very fast kills. It brings very strong damage skills with optional CC and Boon strip. You can still precast
Barrage with Longbow before the start of a fight for extra burst.Standard Hammer Skills:
- If you need some extra CC, swap Hammer 5 to
Thump . This is particularly useful on Artsarriv and MAMA. - If you do not need the CC or
Twice as Vicious proc, swap Hammer 3 toUnleashed Overbearing Smash . It also strips 2 boons.
-
-
Longbow is taken on encounters where phase timings allow you to precast
Barrage into the phase and there is enough time to swap back to your Longbow and reset your burst outside of active phases. If you find yourself stuck on Longbow at points in a fight where you need damage, there is probably a better option. -
Mace/Mace is a less bursty alternative to Hammer. It requires making good use of the cooldown reset and medium damage buff granted by Force of Nature. This can make it difficult to be flexible and adapt to situations when playing Maces.
-
Greatsword is an alternative to Hammer for players who do not have access to Secrets of the Obscure or want access to an evade with
Swoop and a block withCounterattack . It requires pairing the extra Attack of Opportunity damage afterMaul with strong single hit skills. -
Axe/Warhorn is another more niche alternative to Hammer on some encounters. It is typically paired with Sword/Axe as the other weapon set.
Weapon Set 2
- Axe/Axe is the recommended choice as an Axe weapon set. Mainhand Axe provides strong skills with ranged capabilities and does not have animation locks.
- Sword/Axe is an alternative that comes with stronger auto attacks, temporary 120
Power fromStrider's Strength , extra mobility, and access to an evade withSerpent's Strike . This comes at the cost of weaker skills, melee range and animation locks. It is not recommended to play mainhand Sword in low gravity.
Note: What weapon variations you use heavily depends upon the encounter, fight duration and group you are playing with. Optimally there is no single weapon choice that fits all scenarios, so take into acount the possible variables, or play the weapons that you enjoy using.
Additional Gear Options
-
Relic of the Dragonhunter for fights where you can castFrost Trap at the start of every phase (e.g. Skorvald). - Warhorn for
Might pre-stacking.Superior Sigil of Concentration can be slotted as sigil. - Weapons with specific slaying sigils like
Superior Sigil of Serpent Slaying and/orSuperior Sigil of the Night . See the Cheat Sheet and Power Soulbeast CM Guide . - Weapons with
Superior Sigil of Severance for certain encounters in fast groups (e.g. Artsariiv). Check the Power Soulbeast CM Guide for more information.
Situational Skills
| | Your standard 3rd utility, acting as a passive damage increase by granting increased |
| | All boons that are applied during its uptime last longer. Great for prestacking. Can also be run in fight with |
| | A personal condition cleanse, also for allies when playing |
| | A party-wide condition cleanse and a water field . An alternative to |
| | A source of |
| | An additonal source of CC and |
| | A source of party-wide |
| | A source of party-wide |
| | A source of short |
| | A source of |
| | A 100% incoming damage reduction. Can be used to perform the skip for the left path in Deepstone . |
-
Twice as Vicious is gained for 10 seconds after using any hard CC skill. See the defiance bar damage table above. -
Relic of Fireworks is gained for 6 seconds after hitting a weapon skill with 20+ seconds cooldown. See the list below. -
Loud Whistle is active while you are above 90% health.
You want to always be in
For your
Several of your skills may interrupt the previous skill cast or can be interrupted by most other skills. Timing these casts correctly is of interest for good
High Priority Damage Skills
| Skill | Efficiency |
|---|---|
| | ≥ 290% |
| | ≥ 203% |
| | ≥ 200% |
| | 193% |
| | ≥ 156% |
| | 153% |
| | 147% |
| | 122% |
| | ≥ 118% |
| | 108% |
| | 106% |
| | 102% |
| | 101% |
| | ≈ 100% |
Relic of Fireworks Skills
-
Brutal Charge (Pig F2) -
Frenzied Attack (Moa F2) -
Worldly Impact (F3) -
Thump /Unleashed Thump (Hammer 5) -
Whirling Defense (Axe 5) -
Barrage (Longbow 5) -
Wild Strikes (Mace 5) -
Hilt Bash (Greatsword 5) -
Call of the Wild (Warhorn 5)
Interrupting Skills
- Weapon Swap
-
Brutal Charge (Pig F2) -
Worldly Impact (F3) -
Point-Blank Shot (Longbow 4) -
Serpent's Strike (Sword 3) -
Hilt Bash (Greatsword 5)
Skills with Interruptible Aftercast
-
Unleashed Wild Swing (Hammer 2) -
Whirling Defense (Axe 5) -
Hunter's Call (Warhorn 4)
Channeled Skills
-
Whirling Defense (Axe 5) interrupted by everything -
Barrage (Longbow 5) interrupted by everything -
Frenzied Attack (Moa F2) -
Rapid Fire (Longbow 2) -
Wild Strikes (Mace 5)
Extra Notes
-
Essence of Speed in combination withLive Fast means that usingWorldly Impact extends your boons. The healing skill"We Heal As One!" allows you to gain a copy of each boon on yourself while inBeastmode . Both of these can help maintain boons on yourself. -
Quickening Zephyr andSignet of the Hunt in combination with theEndless Choya Piñata Tonic allows you to move extremely fast and is useful for a few skips. Check the Fractal Guides for specific skips. Superspeed will also override the speed decrease when carrying treasure in Siren’s Reef .
Hammer Opener
-
Barrage (Longbow 5) - Swap to Hammer
-
Overbearing Smash (Hammer 3), then stow or cancel -
"Sic 'Em!" during the cast ofOverbearing Smash -
Unleashed Savage Shock Wave (Hammer 4) -
Unleashed Wild Swing (Hammer 2) - Weapon Swap
- Continue with Axe or Sword burst
Notes:
- Try to stow or interrupt
Overbearing Smash after the first hit. - If you do not precast
Barrage or useBrutal Charge for CC, you will want to useWorldly Impact after the first hit ofOverbearing Smash to procRelic of Fireworks .
Longbow Opener
-
Barrage (Longbow 5) -
"Sic 'Em!" during the cast ofBarrage -
Point-Blank Shot (Longbow 4) - Weapon Swap
- Continue with Axe or Sword burst
Axe Burst
-
Path of Scars (Axe 4) -
Splitblade (Axe 2) -
Winter's Bite (Axe 3) -
Worldly Impact (Axe 5) -
Whirling Defense (Axe 5) -
Splitblade (Axe 2)
Sword Burst
-
Path of Scars (Axe 4) -
Pounce (Sword 2) -
Serpent's Strike (Sword 3) -
Worldly Impact (Axe 5) -
Whirling Defense (Axe 5) -
Pounce (Sword 2)
Traits
BeastmasteryYour other train lines remain the same as on land. The reason for swapping traits here is to provide a 10% damage increase and cooldown reduction on Spear skills.
Underwater Rotation
For a DPS rotation the same rules apply as on land: try to fit lots of damage into
Start on Harpoon Gun and use
Use
During damage phases camp Spear since
Bonus Tips
- If you know a blockable attack is coming use
Counterstrike (Spear 4) for damage and an additionalTwice as Vicious proc. - At the end of a phase you can use
Feeding Frenzy (Harpoon Gun 3) andMercy Shot (Harpoon Gun 4) again. - You can use
Surging Maw to quickly reach or come back from the adds during the Jellyfish fight of Aquatic Ruins .
Weapons
Skills
If you need to swap a skill, the same applies as on land: swap
Pets
| | Lashtail Devourer is the best for damage and allows to proc |
| | Shark is great for mobility with |