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Power Soulbeast

Meta
  • last updated on Sat Jun 22 2024
Gear
Guide
Overview

The Power Soulbeast is a DPS build offering:

The build is rather self-sufficient due to:

This build benefits from slaying potions and slaying sigils such as Powerful Potion of Slaying Scarlet's Armies and Superior Sigil of Serpent Slaying .

Equipment
Profession
Heal
Utilities
Elite
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Food
Utility
Relic
Build

Traits

Skirmishing
Beastmastery
Soulbeast

Situational Traits

Taken instead of Natural Healing when you are running Greatsword or underwater Spear for improved weapon skill cooldowns and damage.
Taken instead of Oppressive Superiority on fights where One Wolf Pack can be casted at the start of each phase (e.g. Ensolyss).
Taken instead of Natural Healing if you need to help provide Weakness for your Weaver or want to minmax damage from Unleashed Savage Shock Wave .
Can be taken instead of Essence of Speed if boons are not a problem and you are playing Sword for a very slight DPS increase.
Can be taken instead of Sharpened Edges when you need extra Crippled as slow CC.

Defiance Bar Damage

SkillDefiance Damage
Brutal Charge (F2 with Pig )300 Knockdown + Leap Finisher
Charge (F2 with Rock Gazelle )200 Daze
Overbearing Smash (Hammer 3)100 Daze + follow-up 125 Daze
Thump (Hammer 5)200 Knockdown
Path of Scars (Axe 4)150 Pull
Point-Blank Shot (Longbow 4)150 Knockback
Oaken Cudgel (Mace 3)250 Stun
Wild Strikes (Mace 5)200 Daze
Hilt Bash (Greatsword 5)150 Stun
Counterattack Kick (Greatsword 4 after block)150 Knockback
Call of the Wild (Warhorn 5)200 Daze
Storm Spirit ‘s Call Lightning 200 Daze
Winter's Bite (Axe 3)33/s Chilled + 20/s Weakness
Serpent's Strike (Sword 3)50/s Immobile
Unleashed Overbearing Smash (Hammer 3)33/s Blinded

Pets

Pig is the best option for damage due to Maul . It also comes with Brutal Charge , a strong CC skill that procs both Twice as Vicious and Relic of Fireworks .
Red Moa is a slight personal damage loss compared to Pig, but brings Vulnerability with Frenzied Attack , which also deals good damage and procs Relic of Fireworks .
Rock Gazelle provides substantial CC on a low cooldown with Charge as well as a little Vulnerability from Kick .
Jungle Stalker when unmerged can share 8 stacks of Might, which is useful for a quick rampup after a long split phase.
Smokescale gives access to a 5 second smoke field with Smoke Cloud to stack Stealth.
Any Drake gives access to an additional blast finisher with Tail Swipe .
Hyena provides high mobility with Crippling Leap and Brutal Charge .

Weapon Sets

Weapon Set 1

  • Hammer is the standard weapon choice for most encounters except a few cases in very fast kills. It brings very strong damage skills with optional CC and Boon strip. You can still precast Barrage with Longbow before the start of a fight for extra burst.

    Standard Hammer Skills:

  • Longbow is taken on encounters where phase timings allow you to precast Barrage into the phase and there is enough time to swap back to your Longbow and reset your burst outside of active phases. If you find yourself stuck on Longbow at points in a fight where you need damage, there is probably a better option.

  • Mace/Mace is a less bursty alternative to Hammer. It requires making good use of the cooldown reset and medium damage buff granted by Force of Nature. This can make it difficult to be flexible and adapt to situations when playing Maces.

  • Greatsword is an alternative to Hammer for players who do not have access to Secrets of the Obscure or want access to an evade with Swoop and a block with Counterattack . It requires pairing the extra Attack of Opportunity damage after Maul with strong single hit skills.

  • Axe/Warhorn is another more niche alternative to Hammer on some encounters. It is typically paired with Sword/Axe as the other weapon set.

Weapon Set 2

  • Axe/Axe is the recommended choice as an Axe weapon set. Mainhand Axe provides strong skills with ranged capabilities and does not have animation locks.
  • Sword/Axe is an alternative that comes with stronger auto attacks, temporary 120 Power from Strider's Strength , extra mobility, and access to an evade with Serpent's Strike . This comes at the cost of weaker skills, melee range and animation locks. It is not recommended to play mainhand Sword in low gravity.

Note: What weapon variations you use heavily depends upon the encounter, fight duration and group you are playing with. Optimally there is no single weapon choice that fits all scenarios, so take into acount the possible variables, or play the weapons that you enjoy using.

Additional Gear Options

Situational Skills

Your standard 3rd utility, acting as a passive damage increase by granting increased Ferocity.
All boons that are applied during its uptime last longer. Great for prestacking. Can also be run in fight with Leader of the Pack to allow other players to run more offensive builds (e.g. on Ensolyss).
A personal condition cleanse, also for allies when playing Leader of the Pack . Very handy in Captain Mai Trin , Artsariiv , and during any fractal with Mistlock Instability: Afflicted.
A party-wide condition cleanse and a water field . An alternative to Bear Stance when playing Oppressive Superiority or when the party benefits from the water field. The same situations as described for Bear Stance apply here.
A source of Stability, party-wide with Leader of the Pack . Can be taken during Mistlock Instability: Social Awkwardness days and in T4s such as Chaos .
An additonal source of CC and Vulnerability. Also deals a decent amount of damage.
A source of party-wide Aegis. Can allow your group to ignore specific attacks on several encounters (e.g. MAMA, Artsariiv).
A source of party-wide Resistance. Can be used during prestacking to counter Fear, Weakness and Blinded.
A source of short Superspeed that allows you to perform skips in combination with Endless Choya Piñata Tonic .
A source of Quickness and longer Superspeed that allows you to perform skips in combination with Endless Choya Piñata Tonic .
A 100% incoming damage reduction. Can be used to perform the skip for the left path in Deepstone .
Gameplay

Power Soulbeast focuses on fitting damage into the 10 second burst window of "Sic 'Em!" . Besides that it tries to ensure high uptime on several modifiers:

  • Twice as Vicious is gained for 10 seconds after using any hard CC skill. See the defiance bar damage table above.
  • Relic of Fireworks is gained for 6 seconds after hitting a weapon skill with 20+ seconds cooldown. See the list below.
  • Loud Whistle is active while you are above 90% health.

You want to always be in Beastmode when dealing damage. A lot of attributes and modifiers are tied to it. Besides manually using Leave Beastmode , you will get kicked out of Beastmode when your Rigorous Certainty (cheat death) granted by a Mistlock Singularity activates.

For your "Sic 'Em!" burst make sure you are in Beastmode and if possible have all of the 3 modifiers mentioned above. On top of that it is beneficial to align the burst with moments where the target takes increased damage, for example when Exposed or Stun are present on the target. Stun increases your damage dealt when playing with Superior Sigil of Impact . Your Skills will also deal slightly more damage when hitting on a weapon set with Axe or Sword due to Honed Axes and Strider's Strength .

Several of your skills may interrupt the previous skill cast or can be interrupted by most other skills. Timing these casts correctly is of interest for good Power Soulbeast gameplay. See the lists of interrupts and channels below. Since it is an instant cast skill, "Sic 'Em!" can be used during the cast of other skills.

High Priority Damage Skills

SkillEfficiency
One Wolf Pack ≥ 290%
Frost Trap ≥ 203%
Unleashed Savage Shock Wave (Hammer 4)≥ 200%
Path of Scars (Axe 4)193%
Unleashed Wild Swing (Hammer 2)≥ 156%
Maul (Pig F1)153%
Splitblade (Axe 2)147%
Winter's Bite (Axe 3)122%
Barrage (Longbow 5)≥ 118%
Worldly Impact (F3)108%
Serpent's Strike (Sword 3)106%
Frenzied Attack (Moa F2)102%
Pounce (Sword 2)101%
Whirling Defense (Axe 5)≈ 100%

Relic of Fireworks Skills

Interrupting Skills

Skills with Interruptible Aftercast

Channeled Skills

Extra Notes

Rotation / Skill Usage

Hammer Opener

  1. Barrage (Longbow 5)
  2. Swap to Hammer
  3. Overbearing Smash (Hammer 3), then stow or cancel
  4. "Sic 'Em!" during the cast of Overbearing Smash
  5. Weapon Swap
  6. Continue with Axe or Sword burst

Notes:

Longbow Opener

  1. Barrage (Longbow 5)
  2. "Sic 'Em!" during the cast of Barrage
  3. Point-Blank Shot (Longbow 4)
  4. Weapon Swap
  5. Continue with Axe or Sword burst

Axe Burst

  1. Path of Scars (Axe 4)
  2. Splitblade (Axe 2)
  3. Winter's Bite (Axe 3)
  4. Worldly Impact (Axe 5)
  5. Splitblade (Axe 2)

Sword Burst

  1. Path of Scars (Axe 4)
  2. Pounce (Sword 2)
  3. Serpent's Strike (Sword 3)
  4. Worldly Impact (Axe 5)
  5. Pounce (Sword 2)
Underwater Guide

Traits

Beastmastery

Your other train lines remain the same as on land. The reason for swapping traits here is to provide a 10% damage increase and cooldown reduction on Spear skills.

Underwater Rotation

For a DPS rotation the same rules apply as on land: try to fit lots of damage into "Sic 'Em!" and try to line up your burst with your modifiers and Exposed if possible.

Start on Harpoon Gun and use Feeding Frenzy (Harpoon Gun 3) and Mercy Shot (Harpoon Gun 4) to precast damage into "Sic 'Em!" .

Use Tail Lash (Devourer F1) to proc Twice as Vicious and Relic of Fireworks for every "Sic 'Em!" burst. Worldly Impact (F3) is your only other source of Relic of Fireworks underwater. An alternative is to swap to Relic of the Thief , but do not forget to swap back later!

During damage phases camp Spear since Man O' War (Spear 5), Swirling Strike (Spear 2), as well as your auto-attack chain deal good damage. You can swap back to Harpoon gun at the start of split-phases to range adds as well as allow you to repeat your opening burst when the split-phase ends.

Bonus Tips

Weapons

Skills

If you need to swap a skill, the same applies as on land: swap Signet of the Wild first then Frost Trap .

Pets

Lashtail Devourer is the best for damage and allows to proc Twice as Vicious and Relic of Fireworks with Tail Lash .
Shark is great for mobility with Charging Bite . Just swap back to a DPS pet before getting in combat!