Damage-wise the Renegade is on the lower end compared to the other damage dealing classes. This does not imply that the damage doesn’t matter; in fact Renegade has a very juicy burst that makes slacking DPS players sweaty.
Create your own build in case you already own different gear.
1. Select template
2. Select gear you already own
arrow_drop_downHelm
arrow_drop_downShoulders
arrow_drop_downCoat
arrow_drop_downGloves
arrow_drop_downLeggings
arrow_drop_downBoots
arrow_drop_downAmulet
arrow_drop_downRing 1
arrow_drop_downRing 2
arrow_drop_downAccessory 1
arrow_drop_downAccessory 2
arrow_drop_downBack Item
arrow_drop_downWeapon 1
arrow_drop_downWeapon 2
Staff VS Greatsword
When playing Power Renegade, both Staff and Greatsword are valid choices as a second weaponset and situationally optimal depending on the group and encounter. In T4 Fractals, due to most defiance bard requiring 800cc and Darkrazor's Daring applying an instant 600 CC, Greatsword is the recommended choice for more damage.
In CMs there is a larger CC contribution requirement, however with builds such as Heal Chronomancer 🡢Go to build and Power Scrapper 🡢Go to build providing large amounts of CC, along with contribution from DPS builds, in a lot of cases you can play Greatsword. However if CC is non-existant in your party it may be a better option to take Staff to provide the extra CC yourself.
If you do play Greatsword on CMs, On Artsariiv, you should take Superior Sigil of Paralyzation on Greatsword to instantly break 2 clones in the 33% split with Jade Winds . On Arkk it is generally better to play Staff to break the Defiance Bar instantly unless you are in a speedkill.
Please consider which weapon best fits your group based on both its needs and speed. Arguments for both are valid for almost every fight.
Build
Traits
Devastation
Invocation
Renegade
Situational Traits
Will increase your personal Might generation and is taken as an alternative to Spirit Boon if you are not maintaining 25 stacks.
This trait is a personal DPS increase. It can be used on shorter fights where you can precast most of the required Alacrity at the Mistlock Singularity.
There are multiple weapons in your arsenal to deal with the instability Mistlock Instability: No Pain, No Gain and make it easier to manage the boons that the enemy will receive from this instability (the internal cooldown is 20 seconds). For fractals with Mistlock Instability: No Pain, No Gain it is recommended to run a staff with Superior Sigil of Absorption instead of a Superior Sigil of Force . The Superior Sigil of Absorption will transfer three boons from enemies to you when you interrupt an attack. For enemies with a defiance bar, using a CC skill while the enemy is casting any ability counts as interrupting, even if there is no “interrupted” message. This can also be run on Greatsword or Sword instead of Superior Sigil of Impact if necessary, and the boonstrip can be procced with Darkrazor's Daring .
Blocks projectiles and is a light combo field, allowing for easy condition cleanses. This skill is used in T4 fractals with high incoming ranged damage pressure.
_To preface, there are 2 general rotations detailed below that are typically used for different power fights pertaining to the different weapon sets. Adapt them as you see fit.
Ideally you would want to do both rotations under the effect of Exposed. To understand the CC distribution for this, please check the CC distribution guide
General Rotation Guide
Energy Management:
Renegade has lower cooldowns than many other classes at the cost of its other mechanic, energy. Energy is replenished over time as indicated by the arrows to the left and right of the energy indicator. Every arrow indicates 1% point of energy gained/lost per second.
All skills cost energy so plan accordingly. Remember, your primary job is to give Alacrity, Might, and CC. Then your burst damage. This can be initialy difficult to learn, so here are a few tips:
Plan your play: This also comes down to knowing the fight well. For example, just before a split phase like at Artsariiv, casting Orders from Above may not be worth it. Orders from Above needs 6 seconds to share Alacrity to your Group. It is better to use the 20 Energy to Burst instead.
Drain your energy: You want to almost always take advantage of Charged Mists . As a result, legend swapping off cooldown is the best way to take advantage of that. Using Impossible Odds and Heroic Command are examples of things you can do to drain your energy. Certain weapon skills can do that as well.
Plan your skill costs: Often times, you will want to know the energy costs of your skills before certain phases. For example, Orders from Above , Darkrazor's Daring and Icerazor's Ire are often used in conjunction with a weapon skill like Eternity's Requiem before legend swapping in a few boss phases. This is a total cost of 75 energy minimum to execute.
Kallas Fervor
gives 2% strike damage, 2% condition damage and 2% life-steal damage per stack, for a maximum of 5 stacks. Stacks are obtained every time you critically strike a foe. Using Eternity's Requiem or Chilling Isolation is an easy way to reach 5 stacks.
Unsuspecting Strikes : Increases your DPS in the first 20% of the fight so ensure a clean opener (see above for rotation)
Swift Termination : Increases your DPS in the last 50% of the fight. Try to use burst skills in this window, but not worth overly delaying skills.
Charged Mists : When legend swapping, try to go below 10 energy to proc this trait, resulting in 75 energy on the next legend. This allows for more burst skills to be cast.