| Split 1 | North | 600 Damage | ||
|---|---|---|---|---|
| North West 600 damage | North East 232 damage 200 damage 159 damage 45 damage | |||
| Middle 20/s 33/s 300 damage 200 damage | ||||
| South West 232 damage 200 damage 159 damage 45 damage | South East 232 damage 200 damage 159 damage 45 damage |
Basics of Crowd Control:
This guide aims to help you understand how your team should cooperate to break all the CC bars. Fractals demand CC contributions from every member of the party, even the DPS players! A list of CC skills along with their defiance bar damage can be found on each class’s respective Build page .
In Tier 4 fractals (T4) a break bar usually does not exceed 800 units, nevertheless, it is everyone’s responsibility to break bars as quickly as possible. In PuG (Pick up Group, players from the LFG system) runs, where you can rely on the fact that 4 out of 5 people did not read this page it is very much recommended to make up for their lack of CC with additional CC skills.
The following CC schedules are used in dT daily runs. They are set for consistency over the fastest possible kill and will over CC some bars to ensure quick breaks. Although these schedules are set up for triple
MAMA
At 1800 MAMA has a small defiance bar, but you need to break it multiple times during the fight. In combination with the Knights that have defiance bars of 800, each MAMA becomes the most CC-heavy fractal boss in the game.
This schedule is very agressive, relying on phasing P1 and Knight 1 fast enough for MAMA’s CC bar to not regenerate. This is only worth doing if you have enough damage to phase in P2 during the Stun to prevent a bubble, otherwise you should break MAMA in P1. It may be beneficial to break Knight 1 with
| Phase | CC Required | | | | | | Total |
|---|---|---|---|---|---|---|---|
| Phase 1 | < 1800 | 232 damage 300 damage | 150 damage | 150 damage | 150 damage | 1082 | |
| Phase 2 | P1 Leftover | 200 damage 100 damage 200 damage | 200 damage | 700 | |||
| Knight 2 | 800 | 232 damage | 200 damage 232 damage | 200 damage 232 damage | 1096 | ||
| Knight 3 | 800 | 600 damage | 200 damage | 800 | |||
| Phase 4 | 1800 | 100 damage 200 damage | 150 damage 200 damage 300 | 150 damage 200 damage 300 | 150 damage 200 damage 300 | 2050 |
Ensolyss
At 2000 in the first phase, and ~2250 in the second and third phase, Ensolyss has sizable defiance bars. On phase 1 there is a narrow window that requires coordinated cc to instantly break the bar to prevent the bubble mechanic from happening. Once the stun is over, care should be taken to flank Ensolyss to prevent the slam attack allowing maximum benefit from exposed.
| Phase | CC Required | | | | | | Total |
|---|---|---|---|---|---|---|---|
| Phase 1 | 2000 | 600 damage | 100 damage 300 damage 200 damage 200 damage | 300 damage | 300 damage | 300 damage | 2300 |
| Phase 2+3 | 2250 | 600 damage | 100 damage 300 damage 200 damage 200 damage | 300 damage | 300 damage | 300 damage | 2300 |
Skorvald
At 2200, Skorvald the Shattered has one of the largest defiance bars out of all the Challenge Mode fractal bosses, meaning that the whole group needs to contribute to break it quickly. In faster groups this CC bar is not worth breaking.
| Phase | CC Required | | | | | | Total |
|---|---|---|---|---|---|---|---|
| Phase 1 | 2200 | 600 damage | 232 damage 100 damage 300 damage 200 damage | 300 damage | 300 damage | 300 damage | 2332 |
Artsariiv
Due to doing most of the damage in phase 1 in the middle of the arena. the first CC bar can safely be skipped in no heal daily kills. On the first split, each Clone has a 600 defiance bar and on the second the defiance bar is 340 per clone.
Arkk
At 1800, Arkk has a small defiance bar that appears after the bloom pushing phase at 80%, 50%, and 30%. Once again you have the working in your favor, providing a 232 damage CC. Everyone should use this to CC if breakbars are slow on Arkk, the Archdiviner and the Gladiator.
Classes such as
| Phase | CC Required | | | | | Total |
|---|---|---|---|---|---|---|
| Phase 2 + 4 + 6 | 1800 | 1350 damage 232 damage | 150 damage | 150 damage | 150 damage | 2264 |
Ai, Keeper of the Peak
At 3200, Ai has the largest defiance bar in fractals. Bear in mind the following values are the minimum you will want to CC with. Due to bar regen, you typically will have to use more CC skills depending on how fast you break it. Slow CC is a massive help here. This cc schedule should be adjusted to fit your group’s DPS and to break as late as possible. Due to the variations on the comp we list the skills you should aim to use on each build instead of a strict comp and total CC.
This is not a set list and you may need to use more or less skills depending on the group. In addition, this is a highly agressive comp that aims to completely ignore both the 66 and 33% Sorrows. If you do not deal enough damage it is advised to adjust the comp to take a pistol on
| Phase | CC Required | | | |
|---|---|---|---|---|
| Elemental | 3200 | 750 damage | 232 damage 200 damage 100 damage 200 damage | 100 damage 300 damage |
| Dark | 3200 | 750 damage | 232 damage 200 damage 100 damage 200 damage | 100 damage 300 damage |
| 66% Sorrow | 1500 | | 200 damage 100 damage | 100 damage 200 damage |
Kanaxai
Kanaxai initially has a 1200 defiance bar. However breaking it will give the boss a stack of
1st - 1200, 2nd - 1510, 3rd - 1900, 4th - 2390, 5th - 3000, 6th - 3780, 7th - 4750, 8th - 5980, 9th - 7520, 10th - 9460
The defiance bar is vulnerable for 5 seconds at a time roughly every 10% hp until 50%, then every 5% (depending on DPS and other mechanics). If a bar is not broken in this time frame it doesnt regenerate. While there are no set skills to be used on each bar in dT runs we will get the following bars which we will either break or ignore:
P1; 1st - Break, 2nd - Break
P2; 3rd - Break, 4th - Ignore, 5th - Break
P3; 6th - Ignore, 7th - Ignore, 8th - Break