Background

CC Distribution

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Guide

Basics of Crowd Control:

This guide aims to help you understand how your team should cooperate to break all the CC bars. Fractals demand CC contributions from every member of the party, even the DPS players! A list of CC skills along with their defiance bar damage can be found on each class’s respective Build page .

In Tier 4 fractals (T4) a break bar usually does not exceed 800 units, nevertheless, it is everyone’s responsibility to break bars as quickly as possible. In PuG (Pick up Group, players from the LFG system) runs, where you can rely on the fact that 4 out of 5 people did not read this page it is very much recommended to make up for their lack of CC with additional CC skills.

Challenge Mode CC distributions

The following CC schedules are used in dT daily runs. They are set for consistency over the fastest possible kill and will over CC some bars to ensure quick breaks. Although these schedules are set up for triple Soulbeast, one can easily be swapped for a different class such as Weaver, Dragonhunter or Bladesworn with minimal changes to the schedule, since apart from Artsariiv all of these classes can cover a Soulbeast CC on the phases it is required (or the Renegade and Scrapper can do extra).

MAMA

At 1800 MAMA has a small defiance bar, but you need to break it multiple times during the fight. In combination with the Knights that have defiance bars of 800, each MAMA becomes the most CC-heavy fractal boss in the game.

This schedule is very agressive, relying on phasing P1 and Knight 1 fast enough for MAMA’s CC bar to not regenerate. This is only worth doing if you have enough damage to phase in P2 during the Stun to prevent a bubble, otherwise you should break MAMA in P1. It may be beneficial to break Knight 1 with Brutal Charge in slower kills. Additionally for groups that don’t want to precast traps, Overbearing Smash can be used to break Knight 2. If the kill is fast, MAMA will not get a CC bar in P3, hence the large amount of CC required in P4. If the kill is slower you will get a CC bar in P3, which you ideally wouldn’t break, but requires less CC then in P4.

PhaseCC Required Power Renegade 🡢 Go to build Power Scrapper 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Total
Phase 1< 1800 Big Ol' Bomb
232 damage
Blast Gyro
300 damage
Path of Scars
150 damage
Path of Scars
150 damage
Path of Scars
150 damage
1082
Phase 2P1 Leftover Static Shock
200 damage
Thunderclap
100 damage
Throw Mine
200 damage
Storm Spirit
200 damage
700
Knight 2800 Spike Trap
232 damage
Storm Spirit
200 damage
Spike Trap
232 damage
Storm Spirit
200 damage
Spike Trap
232 damage
1096
Knight 3800 Darkrazor's Daring
600 damage
Storm Spirit
200 damage
800
Phase 41800 Thunderclap
100 damage
Throw Mine
200 damage
Path of Scars
150 damage
Storm Spirit
200 damage
Brutal Charge
300
Path of Scars
150 damage
Storm Spirit
200 damage
Brutal Charge
300
Path of Scars
150 damage
Storm Spirit
200 damage
Brutal Charge
300
2050

Ensolyss

At 2000 in the first phase, and ~2250 in the second and third phase, Ensolyss has sizable defiance bars. On phase 1 there is a narrow window that requires coordinated cc to instantly break the bar to prevent the bubble mechanic from happening. Once the stun is over, care should be taken to flank Ensolyss to prevent the slam attack allowing maximum benefit from exposed.

PhaseCC Required Power Renegade 🡢 Go to build Power Scrapper 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Total
Phase 12000 Darkrazor's Daring
600 damage
Thunderclap (1 hit)
100 damage
Blast Gyro
300 damage
Static Shock
200 damage
Throw Mine (Precasted)
200 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
2300
Phase 2+32250 Darkrazor's Daring
600 damage
Thunderclap (1 hit)
100 damage
Blast Gyro
300 damage
Static Shock
200 damage
Throw Mine
200 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
2300

Skorvald

At 2200, Skorvald the Shattered has one of the largest defiance bars out of all the Challenge Mode fractal bosses, meaning that the whole group needs to contribute to break it quickly. In faster groups this CC bar is not worth breaking.

PhaseCC Required Power Renegade 🡢 Go to build Power Scrapper 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Total
Phase 12200 Darkrazor's Daring
600 damage
Big Ol' Bomb
232 damage
Thunderclap (1 hit)
100 damage
Blast Gyro
300 damage
Throw Mine
200 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
Brutal Charge
300 damage
2332

Artsariiv

Due to doing most of the damage in phase 1 in the middle of the arena. the first CC bar can safely be skipped in no heal daily kills. On the first split, each Clone has a 600 defiance bar and on the second the defiance bar is 340 per clone.

1st Split
2nd Split
Split 1North600 Damage
North West
Power Renegade 🡢 Go to build
Darkrazor's Daring
600 damage
North East
Power Soulbeast 🡢 Go to build
Spike Trap
232 damage
Charge
200 damage
Winter's Bite
159 damage
Trapper's Expertise
45 damage
Middle
Power Scrapper 🡢 Go to build
Flash Grenade
20/s Blinded
Freeze Grenade
33/s Chilled
Blast Gyro
300 damage
Static Shock
200 damage
South West
Power Soulbeast 🡢 Go to build
Spike Trap
232 damage
Charge
200 damage
Winter's Bite
159 damage
Trapper's Expertise
45 damage
South East
Power Soulbeast 🡢 Go to build
Spike Trap
232 damage
Charge
200 damage
Winter's Bite
159 damage
Trapper's Expertise
45 damage

Arkk

At 1800, Arkk has a small defiance bar that appears after the bloom pushing phase at 80%, 50%, and 30%. Once again you have the working in your favor, providing a 232 damage CC. Everyone should use this to CC if breakbars are slow on Arkk, the Archdiviner and the Gladiator.

Classes such as Renegade get the Superior Sigil of Severance buff by using CC after each bloom phase with either weapon skills or the Launch from .

PhaseCC Required Power Renegade 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Power Soulbeast 🡢 Go to build Total
Phase 2 + 4 + 61800 Surge of the Mists (9 hits)
1350 damage

232 damage
Path of Scars
150 damage
Path of Scars
150 damage
Path of Scars
150 damage
2264

Ai, Keeper of the Peak

At 3200, Ai has the largest defiance bar in fractals. Bear in mind the following values are the minimum you will want to CC with. Due to bar regen, you typically will have to use more CC skills depending on how fast you break it. Slow CC is a massive help here. This cc schedule should be adjusted to fit your group’s DPS and to break as late as possible. Due to the variations on the comp we list the skills you should aim to use on each build instead of a strict comp and total CC.

This is not a set list and you may need to use more or less skills depending on the group. In addition, this is a highly agressive comp that aims to completely ignore both the 66 and 33% Sorrows. If you do not deal enough damage it is advised to adjust the comp to take a pistol on Specter, and bring alternative classes that can provide more CC.

PhaseCC Required Condi Specter 🡢 Go to build Power Scrapper 🡢 Go to build Condi Harbinger 🡢 Go to build
Elemental3200 Basilisk Venom (5 hits)
750 damage
Blast Gyro
232 damage
Throw Mine
200 damage
Thunderclap
100 damage
Rocket Charge
200 damage
Voracious Arc
100 damage
Vital Draw
300 damage
Dark3200 Basilisk Venom (5 hits)
750 damage
Blast Gyro
232 damage
Throw Mine
200 damage
Thunderclap
100 damage
Rocket Charge
200 damage
Voracious Arc
100 damage
Vital Draw
300 damage
66% Sorrow1500 Siphon Supply Crate
200 damage
Thunderclap
100 damage
Freeze Grenade
Vile Blast
100 damage
Oppressive Collapse
200 damage

Kanaxai

Kanaxai initially has a 1200 defiance bar. However breaking it will give the boss a stack of Dread Defiance. Each stack increases the bars value and reduces the duration of Exposed by 20.5% multiplicatively up to 10 stacks, leading to the following values:

1st - 1200, 2nd - 1510, 3rd - 1900, 4th - 2390, 5th - 3000, 6th - 3780, 7th - 4750, 8th - 5980, 9th - 7520, 10th - 9460

The defiance bar is vulnerable for 5 seconds at a time roughly every 10% hp until 50%, then every 5% (depending on DPS and other mechanics). If a bar is not broken in this time frame it doesnt regenerate. While there are no set skills to be used on each bar in dT runs we will get the following bars which we will either break or ignore:

P1; 1st - Break, 2nd - Break

P2; 3rd - Break, 4th - Ignore, 5th - Break

P3; 6th - Ignore, 7th - Ignore, 8th - Break