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Deepstone

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Header

Deepstone

Whatever's down here, it scared the dwarves off a whole VAULT of treasure.
last updated on Fri Jul 01 2022
Details
Difficulties Level 84 - 121 Agony Resistance
Cycle Day
Sigils
Map
Guide

Always start Left path with the Deepstone Sentinel (Air Elemental)

Before the Deepstone Sentinel, there is a Tetris-like obstacle you have to pass. You have to avoid the green tiles because it damages you. You can dodge and block the green tiles between the safe non glowing tiles, proceed to the end. This can be skipped by Berserker, Soulbeast, Firebrand, like in the video down below.

After two players passed, they stand on the cyan glowing runes to stop the Tetris trap so others can pass. Elementalist can use Lightning Flash to activate both button.

The tetris / green tiles mini event
The tetris / green tiles mini event
Tetris skip Click to play!

You can use Sword of Justice and Merciful Intervention to disable the puzzel.

After prestacking Might at the Mistlock Singularity move in and the Deepstone Sentinel spawns. The only dangerous attack it has is an AoE tornado (called Wind Sprites) that you have to dodge at every 20%. It is a well telegraphed attack so you only have to make sure you are not standing in it 1 second later. If it manages to catch you, others have to use CC to break you out of it before it floats you to the depths and kill you. There is a possibility you get caught even if you are not standing in it, use Skill 1 to break out of it (If you get caught in it and you stood in the AoE Skill 1 does nothing else than pinging on minimap, so keep that in mind).

The other three attacks are a mini tornado that applies Chilled and the AoEs that Daze, the third attack is a projectile it shoots in-between which can be reflected / absorbed. After killing the Deepstone Sentinel the crystal energy orb spawns, take it and interact with the Vibrant Crystal in the middle.

Deepstone Sentinel
Deepstone Sentinel

The Brood Queen (Spider)

On your way to the Brood Queen you will see spider nests, destroy them. On the bridge there are telegraphed wind currents that are unblockable. If you happen to get hit by one it puts you back at the start of the bridge with a huge penalty on time. Do not try to skip multiple wind currents at once to avoid getting reset to the start. To deactivate the puzzle and unblock the path to the Brood Queen you have to stand on two cyan glowing runes towards the end of the bridge.

Sometimes the npc is lagging behind a bit causing the cyan buttons to not work. If that is the case backtrack to the Mistlock Singularity which should start a dialog of the npc.

The windy bridge
The windy bridge

Kill the two elite Broodmother Spider to spawn the Brood Queen. This boss does not hit hard and most attack are telegraphed. After killing her the crystal energy ball comes down. Take it and you get spawned back in the middle. Take the ball to the Vibrant crystal in the end of the hall.

Use Legendary Demon Stance to remove Protection with Banish Enchantment from the boss. If you have a Superior Sigil of Absorption on your set of swords or on your staff, you can use Darkrazor's Daring to remove the Protection.

Brood Queen
Brood Queen

On the way to The Voices

Shadow Minotaur, Middle Room

After merging the second orb with the Vibrant Crystal, you get a Special Action Key skill called . This skill is used to reveal hidden chest in the dungeon as well as making the mobs 10% more vulnerable and it also serves as revealing the Shadow Minotaur in the central chamber. After killing the Shadow Minotaur and the Imps the door in the middle chamber opens. Go in and move on to the next obstacle, the Maze.

Make sure to bring Stability to negate the Shadow Minotaurs frequent Knockbacks.

Renegade can give Alacrity to reduce the cooldown of . Especially helpful at the Maze part.

Back in the hallway
Back in the hallway
The maze
The maze

The Maze

Here you have to use the to reveal the hidden tiles of the maze. Move to the right and the first orb of light is revealed for you. From there you proceed on to the next orb of light to your left or the bottom left on the minimap. After revealing all four orbs the maze’s tiles reveal themselves and you can move on to the “elevator”.

Maze skip for Ranger, Warrior, Guardian, Elementalist and Revenant Click to play!

Elevator (Sinking platform)

After standing on the rune in the middle of the platform it proceeds to go downward. If you didn’t step in in time, no worries, there is a cyan glowing rune that teleports you down. As the platform goes down, it stops in the middle and mobs spawn. It’s two waves of mobs with first being Veteran Imps only, then an Elite Minotaur and Veteran Imps. Use the to make them vulnerable and after killing them the platform moves again. You can jump down but it can happen that you die if you jump from too high. It is more safe to wait until it is fully down.

Use Binding Blade (Greatsword 5) to group the mobs.

The Voice

Before fight Pre-stack

Prestack Might and proceed to the boss. The boss has several mechanics. The most annoying one is that he is teleporting to a random location of the arena every 10%. The Voice has a couple of well telegraphed attacks, that can be easily sidestepped. In addition to that he also targets random players and throws a big ball (big AoE attack) at them, which bounces back and force. This can be negated with Aegis.

The tiles of the arena can be revealed with the skill. Spam this skill all the time and you won’t have a problem with disappearing tiles.

Teleporting Breakbar

At 80% and then 40% The Voice teleports away and gains a breakbar while casting beam on you that makes the tiles disappear under you. If you do not manage to break the breakbar fast enough he gains a barrier you have to remove.

Invulnerable Phases

At 60% and 20% The Voice teleports to the middle, becoming invulnerable and you have to keep away Spectral Flames from him. Spectral Flames make the tiles disappear under them. Use skill to make them invulnerable to Spectral Flames. If a Spectral Flame manages to reach The Voice, he casts a huge AoE that damages you. During this phase the group should focus on killing Shades as they can easily cause a wipe.

Ending 20%

After the 20% invulnerability he doesn’t teleport away and you can nuke him. After defeating The Voice the fractal is finished.

The Voice
The Voice

Use Legendary Dwarf Stance to keep the shades from CCing your party with Inspiring Reinforcement . Alternatively you can use Legendary Demon Stance to pull the shades together with Call to Anguish , but this is hardly relevant with the abundance of either cleave or pulls groups have today.