Also known as the fear attack. A large eye will appear over the bosses head and any Aspects that are on the platform. When this happens turn your character model away to avoid being struck by
You can also use little animations. for that, please just record the video in good quality with minimal ui and effects, and send only the snippet to princeps. princeps has a transcode script, which makes the videos small and webfriendly.
Documentation
https://discretize.pages.dev/docs/
Join forces with Captain Thess and his intrepid Serpent Clan crew to unearth the survivors of the Jade Wind’s devastating aftermath. As you navigate through the haunting expanse of the petrified sea, an unforeseen peril emerges from the depths—an encroaching evil that hungers for power. Dive headfirst into the Silent Surf’s caverns, and together with Captain Thess, you will unveil the sinister force that lurks beneath the petrified sea’s surface. For those who seek an even greater challenge, you can test your skills in the challenge mode. Here, you will face a more brutal version of the final fight. The path below is treacherous; the stakes are monumental. Will you pierce the shroud of growing evil and find the survivors?
Spelunking
Insert something about the kit, link the skills (might need to add them to discretizeui if they arent in the gw2 api).
On entering the fractal you will meet Captain Thess. Near to Thess is a box of leftover supplies. Interacting with this will give you access to a bundle using your special action key, giving you access to the followng skills:
- (Skill 1)
- (Skill 2)
- (Skill 3)
- (SKill 5)
You will need to use these skills to progress through the cave, however, be careful since these skills are ammunition based. As you progress through the fractal you will encounter more leftover supplies to replenish ammunition. As you move through each section, Thress will open up portals behind you to allow you to return to previous areas, or any slower party members to skip forward and catch up. Additionally, if you fall, you will be ported to the last checkpoint by Thess for another attempt. Also by using (Skill 1), or (Skill 2), or landing directly on a bouncing mushroom, you will negate any fall damage when landing on platforms.
First Drop
Interacting with the first box of leftover supplies will provide you with a . When you are ready jump into the hole and use (skill 2) to safely land at the bottom, triggering the first checkpoint.
Zipline
At the bottom you will find a second box giving you amd . Use the (skill 1) to grapple to the platform in front of you and take the zipline to the platform below. Take the next zipline, which will dismount you at the end and send you falling towards the ground. Use (skill 2) to break your fall.
When ready stand in the white circle (you need at least two playsers in this circle for the fractal to continue). With enough players in the circle, a short event will spawn requiring you to fend off an attack from some bats and spiders. Fending off the attack will trigger the second checkpoint and Thess will open a portal that can be used to travel back through the fractal.
Bouncing Mushrooms
The third box of leftover supplies will give you , , and . Looking over the edge of the platform you will see some large bouncing mushrooms below.
Jump down onto the mushrooms (as long as you hit them you will not take fall damage) and as you get flung into the air use (skill 1) on the large Stalactite in the center of the cavern. If required, you can then use (skill 3) to boost yourself forward to land on the ground infront of you. Use the Wind Cannon to get boosted up to the next platform.
Like the last section, you need at least two players to stand in the white circle on the platform to progress the fractal. This starts the event clear out the Naga raiders. Once dealt with the third checkpoint will trigger and Thess will open up another portal.
Wind Cannons
On the platform is another box of leftover supplies. This box gives you , , and . When ready enter the next Wind Cannon, which weill shoot you onto a zupline above. At the end of the zipline you will be dismounted and fall towards more bouncing mushrooms (if you need, use a (Skill 1) or (Skill 2) charge to adjust your course). The mushrooms will send you into another Wind Cannon leaving you on another ledge.
In the distance below, you will see some bouncing mushrooms, make your way over to them using the bundle skills you have available. These bouncing mushrooms will send you into another Wind Cannon, onto a zipline, which will again dismount you at the end, sending you falling to the ground below. Use a (Skill 1) or (Skill 2) charge to survive the landing.
Once again, have two players stand in the white circle to progress the fractal triggering the final checkpoint. Thess will arive and open a final portal and the “Survive the corrupted ambushers” event begins. Once the ambush has been survived, you will remain in combat until you have fought Corrupted First Mate Dolus.
Corrupted First Mate Dolus
Corrupted First Mate Dolus is a simple fight that has two main mechanics. When Dolus appears he is untargatable while he does his first attack, Dread Visage. A large eye will appear above his head, when you see this turn your character model to face away to avoid getting
Dolus will now be targetable and start casting Frightening Speed (the numbers attack). Each player will be marked with a number and get an expanding AoE around them. Spread out making sure to not stand in another players circle and after a short period Dolus will dash to each player in ascending order attacking them. Dolus has a small defiance bar, which when broken will
Once you have finished the fight, take the Mistlock Singularity to reset your cooldowns, interact with the box of leftover supplies which will give you and jump off the edge to find the final boss platform. If you need to go back through the fractal for any reason, before jumping feel fee to take the portal which will take you back to previous checkpoints.
Unknown Demon
100% - 66%
66% World Eater
66% - 33%
33% World Eater
33% - 0%
Similar to Sunqua Peak, at the start you interact with the Challenge Mote to spawn a portal, which will take you directly to the platform where you fight First Mate Dolus. After triggering the circle, a small group of Naga will spawn and then Captain Thess will say a few lines before Dolus spawns similar to Normal Mode.
Do not take the mistlock before triggering the circle! This way you can use all your long cooldowns to kill Dolus quickly and reset them before fighting Kanaxai.
Corrupted First Mate Dolus
Mechanics Overview
Click the tabs below to see an overview of each mechanic for this fight and how to mitigate them.
There isn’t much to this fight. Most groups should be able to break Dolus’ bar quickly and burst him down before he can do anything, but if the CC is not high enough you can just spread out and do the mechanics.
Kanaxai, Scythe of House Aurkus
34,124,184 HPThis fight has similar mechanics to Normal Mode but they’re all more punishing. The overall damage pressure is fairly high — the numbers mechanic (Frightening Speed) deals 50% of each players’ HP and the boss deals high amounts of
It is considered a condition-favored encounter because the fight is divided into relatively long phases and that allows condition builds, which generally have the higher benchmarks in the current balance, to ramp-up. Another consideration is that some of these builds have easier access to self sustain and damage mitigation without large tradeoffs when compared to power builds.
The same reasoning determines that builds with access to ranged attacks should perform better as it’s possible to keep DPS uptime while dropping Axes, staying out of the Boonstrip fields, and spreading out before Frightening Speed.
100% - 66%
Mechanics Overview
Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
Also known as the numbers attack. Every player and the boss will get an orange AoE around them, and the plavers will get a random number. Spread out so you are not standing in another AoE and anfter a short period of time the boss will jump to each player and attack in numerical order. After attacking the playersthe boss will return back to its original position and do one final attack, after which it is safe to return to melee range. If you stand in another players, or the bosses final AoE, and the boss attacks you will be killed instantly. When the boss attacks it deals a large amount of damage, based upon your total health, as shown in the gif, this can be avoided by moving quickly away out of range or by using a blink.
Note: Be mindful on days with instabilities such as
Details
The fight will start by interacting with the body of Captain Thess on the ground, placing the group in combat. Use the time until Kanaxai spawns and becomes vulnerable to precast any skills and position yourself around the boss ready to attack. Once vulnerable, Kanaxai will start with Frightening Speed, so slowly move out while still attacking ready to deal with the mechanic. As soon as the mechanic is over with, Kanaxai will then cast Dread Visage so make sure you are ready to face your character model away from the boss and the Aspects.
At 90% HP, Kanaxai will gain a CC bar that is vulnerable for 5 seconds. Breaking it will apply
1st - 1200, 2nd - 1510, 3rd - 1900, 4th - 2390, 5th - 3000, 6th - 3780, 7th - 4750, 8th - 5980, 9th - 7520, 10th - 9460
The CC bars do not regenerate on this encounter, so if a bar is not broken in time, any damage done will cary ovver to the next time the bar is vulnerable. Kanaxai’s defiance bar can be vulnerable at the following health percentages providing Kanaxai is not doing another mechanic (if the groups damage is high you will skip some of these bars due to mechanic and phase timings):
90%, 80%, 70%, 60%, 50%, 45%, 40%, 35%, 30%, 25%, 20%, 15% and 10%.
During the time the CC bar is up, Kanaxai gains the effect
66% World Cleaver
Mechanics Overview
Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
Details
Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
66% - 33%
Mechanics Overview
Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
Also known as the Island Fear. This version of Dread Visage is almost the same as the mechanic in the first phase, however this time the boss will teleport to an Island when doing the fear. Once again face your characters model away from the boss and any Aspects to avoid being Feared off the platform, and after the attack the boss will return. Once again being hit by this attack will apply
If you get hit, using a stun break or having
Details
Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
33% World Cleaver
Mechanics Overview
Click the tabs below to see an overview of each major mechanic for this phase and how to mitigate them.
Details
Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.
33% - 0%
Mechanics Overview
Click the tabs below to see an overview of each new major mechanic for this phase and how to mitigate them.
Details
Probably some more detail here about strats or mechnaics than the short overview in the mechanics table.